Wine 5.10
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Wine Announcement
The Wine development release 5.10 is now available. What's new in this release (see below for details): - More progress on the WineD3D Vulkan backend. - Beginnings of a separate Unix library for NTDLL. - Better support for anti-cheat kernel drivers. - More glyph substitutions in DirectWrite. - Support for DSS private keys. - ARM64 exception handling fixes. - Various bug fixes. The source is available from the following locations: https://dl.winehq.org/wine/source/5.x/wine-5.10.tar.xz http://mirrors.ibiblio.org/wine/source/5.x/wine-5.10.tar.xz Binary packages for various distributions will be available from: https://www.winehq.org/download You will find documentation on https://www.winehq.org/documentation You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details. Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.
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Wine 5.10 Starts Work On A Unix Library For NTDLL, More WineD3D Vulkan
Wine 5.10 is out as the latest bi-weekly development release of this open-source project for allowing Windows games and applications to run generally gracefully on Linux (and other) platforms.
Wine 5.10 continues the recent trend of bringing up the Vulkan back-end for WineD3D for this Direct3D 9/10/11 implementation to allow it to run atop Vulkan rather than needing to map it over OpenGL. With Wine 5.10 more functionality is in place but doesn't appear to be good yet for gamers compared to the OpenGL code-path or most notably the out-of-tree DXVK project providing great Direct3D 9/10/11 support over Vulkan and is what is notably used at the moment by Steam Play (Proton).
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Wine 5.10 out with more WineD3D Vulkan work and anti-cheat improvements
Alexandre Julliard, CodeWeavers staffer and Wine hacker today announced the Wine 5.10 development release with some more exciting work.
They've continued progressing Vulkan support for WineD3D, there's the beginnings of a separate Unix library for NTDLL, more glyph substitutions in DirectWrite, support for DSS private keys, ARM64 fixes and other various bug fixes included.
Something bigger came with Wine 5.10 though too, as they also mentioned it has better support for anti-cheat kernel drivers. That's going to be the big one if it's possible to get working properly. Anti-cheat as a whole is the Achilles heel of Wine (and so Steam Play Proton too), as it's often the cause of Windows games being unable to work on Linux through the compatibility layer so it's pleasing to know more work is going on.
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