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Games: Humble Choice, Universim and GNOME Games

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Gaming
  • Humble Choice for July is up with Railway Empire, EARTHLOCK and more

    Humble Choice, the monthly curated bundle from Humble Bundle is up with a fresh set of games to pick from and claim to be yours. You pick a tier with different prices to get access to the huge Humble Trove (a collection of DRM-free games) plus a Humble Store discount and then you pick between 3-9 games to keep.

  • The Universim god game gets early-game love, a new explainer trailer plus more

    A city builder that's also a sort-of god game sim and eventually it will also be a multi-planet strategy game? The Universim certainly has a grand plan and a new explainer trailer to help.

    I've written about this one numerous times now, personally supporting it quite early on because it seemed so promising and I absolutely love where they're going with it. Thankfully, one of my pet-peeves has been solved a little and this with the early game seeing some love in the 'Melting Shoe' update out now.

  • [Older] Neville Antony: Full Throttle

    Coding period for GSoC 2020 has started and I have begun my work on my summer project. As said in my introductory post, I will be working on adding functionality to create and manage game collections in GNOME Games with help from Alexander (@alexm). After the project is complete, it will provide users with a shiny new ability to add any games to their own custom collections. And some additional feature to provide users with a quickly accessible, automatically generated collections such as recently played, favorites and hidden games.

    I started out by separating the work into independently manageable chunks so that I can open several smaller merge requests, rather than a single large one, which I can imagine would be horrible to manage, and even worse for Alexander to review. And my code, however small it is, usually needs a lot of fixing.

    So the first chunk I decided to work on is… Selection Mode! I decided selection mode would be the best part to start with so that when I get to modifying the database part to store all the collections and the games in it, I will have all the necessary functionality to test it with actual real world data rather than some made up data using temporary spaghetti code.

  • Neville Antony: GSoC Progress Update

    In my last blog post, I explained how selection mode was implemented in Games. That was one of the first steps to support Collections in Games, as an efficient way to select games to add/remove from collection is crucial for managing collections. In this post I’ll be talking about how “Favorites Collection” will be implemented in GNOME Games.

    [...]

    The first thing to do was to introduce a Collection interface to define a behavior that all types of collections must follow. All collections must have an ID and a title. Apart from that, all collections must provide a way to add and remove games from it. And on adding or removing a game from the collection, it should emit a “game added” or “game removed” signal respectively. A collection must also implement a load(), which when called, should load the games belonging to a collection from the database. Since there’s going to be different types of collections, how a collection has to be loaded might differ from each other.

    Every collection has its own GameModel and must implement a get_game_model(). A GameModel is a ListModel which stores the list of games in a collection, and get_game_model() returns its GameModel which can be bound to the flowbox of a GamesPage (a widget where games can be displayed with thumbnail and title).

    Other than these, all collections must also implement on_game_added(), on_game_removed() and on_game_replaced(). These are unrelated to games being added or removed to or from a collection. These has to do with games being discovered, and when some games are no longer available to the app. When a game is discovered by tracker or a cached game is loaded, it is added to a games hash table. This emits a game_added signal (unrelated to a collection’s game_added), which every collection listens to. If the added game belongs to the collection, it adds this game to the collection. Similarly on_game_removed() and on_game_replaced() handles stuff related to when a game which was cached but is no longer found by the app, and when a game has been renamed, moved to a different directory, or when it’s still the same cached game but with different UID etc.

    With the general behavior of a collection defined, it was time to introduce a FavoritesCollection which implements Collection.

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today's howtos

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    In this tutorial, we are going to explore how to install go on Ubuntu 22.04 Golang is an open-source programming language that is easy to learn and use. It is built-in concurrency and has a robust standard library. It is reliable, builds fast, and efficient software that scales fast. Its concurrency mechanisms make it easy to write programs that get the most out of multicore and networked machines, while its novel-type systems enable flexible and modular program constructions. Go compiles quickly to machine code and has the convenience of garbage collection and the power of run-time reflection. In this guide, we are going to learn how to install golang 1.19beta on Ubuntu 22.04. Go 1.19beta1 is not yet released. There is so much work in progress with all the documentation.

  • molecule test: failed to connect to bus in systemd container - openQA bites

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  • How To Install MongoDB on AlmaLinux 9 - idroot

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  • An introduction (and how-to) to Plugin Loader for the Steam Deck. - Invidious
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