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Games: Oxygen Not Included, Proton, GDScript

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Gaming
  • The first DLC for Oxygen Not Included sounds huge, free update soon too

    Klei Entertainment have been busy working behind the scenes on the next free update and first expansion for Oxygen Not Included and they've detailed what's coming.

    First, the free update coming within the next few days should fix plenty of issues, including one involving infinite digging which sounds annoying. More exciting is the DLC though, it's sounding like it's going to be massive!

  • VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton

    VKD3D was originally a project created directly by the Wine team, the compatibility layer that Proton is built upon. However, the original founder passed away and it seems Valve-funded developers are taking the torch to push it much further. It's actually been a thing for a while but today they adjusted the name of their project as VKD3D-Proton, to give it some official status plus preventing any naming conflicts elsewhere and just be clear about their goals.

    They're going for supporting the "full" Direct3D 12 API on top of Vulkan, with an aim of both performance and compatibility using modern Vulkan extensions and features, so this comes at the expense of compatibility with older drivers and GPUs. They're also not looking to keep backwards compatibility with the original vkd3d.

  • GDScript progress report: Type checking is back

    After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations.

    This was done before as a second pass inside the parser but it was now moved to another class to make it clear that it doesn't happen at the same pass thus avoiding issues with functions being called out of order (which happened by a few contributions that missed this detail).

VKD3D at Phoronx

  • Valve Working On A VKD3D Fork For Getting Direct3D 12 Advanced For Proton / Steam Play

    While upstream Wine developers continue working on VKD3D for providing a Direct3D 12 to Vulkan translation layer for Wine, a developer on Valve's Proton team has now forked it as Proton-VKD3D for focusing their efforts on getting the D3D12 support moved along for Proton that powers Steam Play.

    While upstream Wine developers and in particular CodeWeavers do continue to work on VKD3D, VKD3D-Proton appears to be Valve's fork or downstream of that where they can more freely work on their game-focused support for enabling Direct3D 12 Windows games to be better supported on Linux with Steam Play. Presumably it will be more along the lines of a downstream / moving fork of VKD3D rather than a hard fork, similar to Proton re-basing against Wine every once in a while.

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