Vulkan Ray Tracing
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NVIDIA Releases Beta Driver With Khronos Vulkan Ray Tracing Support
While NVIDIA has supported its own vendor-specific Vulkan ray-tracing extension on Windows and Linux since the GeForce RTX GPUs originally debuted, they are moving quick to support the Khronos ray-tracing extensions for Vulkan given the industry adoption and games coming to market likely opting for using the KHR version.
This morning with Vulkan 1.2.162 the Vulkan KHR ray-tracing extensions were made official after being out in provisional form since earlier this year. NVIDIA has now released beta drivers for Windows and Linux that support these finalized versions.
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Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated) | GamingOnLinux
The day has arrived, along with the release of Vulkan 1.2.162 being tagged in the Vulkan-Docs repository on GitHub the Vulkan Ray Tracing extensions are now officially released. From being announced as a provisional set in March 2020, The Khronos Group formally announced it's done.
"Welcome to the era of portable, cross-vendor, cross-platform ray tracing acceleration!" - Daniel Koch, NVIDIA
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Vulkan 1.2.162 Released With Ray-Tracing Support Promoted - Phoronix
Earlier this year Vulkan ray-tracing arrived in provisional form while with today's Vulkan 1.2.162 specification update this functionality has been promoted to stable and ready for broad industry support.
The Vulkan ray-tracing support is now deemed final and out of the provisional guard. This includes the finalized versions of VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_query, VK_KHR_pipeline_library, and VK_KHR_deferred_host_operations.
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