Valve Backs Zink Work

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Mike Blumenkrantz: Don’t Call It A Comeback
I guess I never left, really, since I’ve been vicariously living the life of someone who still writes zink patches through reviewing and discussing some great community efforts that are ongoing.
But now I’m back living that life of someone who writes zink patches.
Valve has generously agreed to sponsor my work on graphics-related projects.
For the time being, that work happens to be zink.
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Valve Now Funding Blumenkrantz - Zink OpenGL-On-Vulkan To Continue
Longtime open-source developer Mike Blumenkrantz who has been an Enlightenment developer for many years and was working for Samsung's Open-Source Group prior to its demise jumped into the open-source Linux graphics world this year. While being unemployed he began hacking on the Zink Gallium3D code that allows generic OpenGL acceleration over the Vulkan API. He quickly got the code to the point of OpenGL 4.6 support and quite compelling performance compared to where Zink was at earlier this year. Now it turns out he will continue with his Linux graphics adventures thanks to funding from Valve.
Mike Blumenkrantz shared today that Valve is going to be sponsoring his graphics-related work moving forward. At least for now, that Linux graphics work is still on the matter of Zink.
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Valve funds open source developer to work on Zink
Valve funds open source developer to work on Zink, the OpenGL on Vulkan driver | GamingOnLinux