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Games: Bit - Animation Editor, Steam Play Proton 5.13, Unigine 2.13 and More

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  • Bit - Animation Editor is now supported on Linux and it looks seriously slick | GamingOnLinux

    Bit - Animation Editor is a very interesting tool to help people compose and design animated pixel art. Created by the two-person Swedish indie game studio Morgondag, the team behind the 2015 chilled-out space odyssey RymdResa and the 2017 clicking-puzzler imprint-X.

    Morgondag try to set it apart from other tools, mentioning clearly it's "not a drawing tool". You're not drawing pixel-by-pixel or anything like that. Instead, you bundle together all sorts of included assets to create something new and then export it ready for game engines for games, gifs and more.

    The example they gave when announcing Linux support to us on Twitter was somewhat amusing too...

  • Chaotic track-building co-op game Unrailed! gets PC cross-play with the Switch | GamingOnLinux

    Have a friend or two that mainly play on the Nintendo Switch? Here's a good choice that you can now play with them with cross-play supported across Linux, macOS, Windows and now the Switch too.

    In a short and sweet announcement, Indoor Astronaut and Daedalic Entertainment mentioned that as of the small update released on November 23 it's now all hooked up. So you can get building a train-track, chop down trees, do a little mining and have plenty of laughs with friends in Unrailed!

    For those who haven't played it the idea is simple: build the track as far as you can, without letting your train fall of a get destroyed. It's a lot more difficult than it sounds, as you're against an ever-changing map along with various obstacles. As you progress you get to upgrade your train with better and more interesting parts like auto-mining, lights, faster building or more storage and lots more. The train gets gradually faster too, so the further you go the more challenging it is.

  • Kerbal Space Program 1.11 will let you fix up your craft during a spacewalk | GamingOnLinux

    Kerbal Space Program 1.11: Some Reassembly Required will be arriving later this Winter, with it some major new features and it sounds super exciting.

    With it comes a new EVA Construction Mode, allowing your Kerbals to repair and reassemble your craft while outside. Just like a real spaceperson, you will do spacewalks and get to work. You will have similar tools as in the Vehicle Assembly Building and the Spaceplane Hangar with place, rotate, and move and you can visualize the center of mass, center of thrust, and the center of lift for a vessel. There's some obvious limitations like your range to parts, weight and more. The game is also not paused, so you have to try and not crash while doing so if your craft is moving.

  • The fab strategy sim Mini Metro now has full Steam Workshop support | GamingOnLinux

    After recently expanding the game with a free update with Nigeria and Chile, Dinosaur Polo Club have given users another reason to come back to their excellent strategy sim.

    This update comes six years after the original release, so it seems good things come to those who wait. Adding in Steam Workshop support, you can now make your own maps and share them with everyone. They also crafted detailed instructions on how to actually get map-making, which doesn't seem to be too complicated. Everything is done through plain JSON files with no special tools needed.

  • Valve updates the Steam Linux Container Runtime for Proton 5.13, helps tools like MangoHud | GamingOnLinux

    With the Steam Play Proton 5.13 compatibility tool being a major upgrade, along with it now using the Steam Linux Container Runtime, it did come with some annoying issues that they're now trying to solve.

    One of the problems was that since the Windows games are contained and isolated from your system, you couldn't then run tools like MangoHud or the post-processing layer vkBasalt. Valve have now updated the container systems, to allow them to import Vulkan layers from the host system.

  • Unigine 2.13 Continues Enhancing Their OpenGL Engine While Still Porting To Vulkan - Phoronix

    Unigine 2 remains one of the most visually stunning game and simulation engines out there. That's even with still using OpenGL (or Direct3D 11 also on Windows) while their Vulkan renderer remains in the works. Unigine 2.13 is out this week as their latest iteration of this visually incredible engine with first-rate Linux support.

    Unigine 2.13 adds a GPU lightmapper tool, adds subpixel reconstruction anti-aliasing, even better looking 3D volumetric clouds, performance optimizations, tessellation improvements, new samples, and a variety of other engine improvements.

  • UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview - Unigine Developer
  • A pirate quartermaster is a very quirky game about pirate life - Linux version now up | GamingOnLinux

    A pirate quartermaster from developer Ivan Armandy released back in October, and now it's available and supported directly on Linux too.

    You're not the captain here, instead your job is to put yourself in the shoes of a quartermaster, the first mate of a pirate ship. Really though, you're responsible for everything and you will need to deal with the wishes of the captain and often contradicting their orders to appease the crew. The game has a surprising amount of everything, it's quite a detailed pirating adventure that needs you to learn and fast too. It even teaches you a little about sailing, in its own quirky fantasy sort of way. From setting up gun positions, to organising your crew, there's plenty of dialogue to read through and when it comes to ship to ship combat - it turns into a weird real-time typing game as you rush out orders to the crew.

More on UNIGINE Engine 2.13

  • UNIGINE Engine 2.13 is an impressive upgrade for this rising game engine

    UNIGINE might not be a name you hear often when it comes to games but it is an impressive game engine, one that supports Linux fully and it continues advancing in major ways.

    [...]

    When you dive into the finer details, it's clear that the UNIGINE team have been hard at work to keep up with the likes of Unity, Unreal and Godot for bigger projects. Lots of new advanced rendering techniques are included, along with plenty of optimizations and there's a couple of Linux-specific fixes included too like correctly importing paths for FBX assets.

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