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Free software games, the return

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All my previous posts were pretty much technical in essence, and several were related to my work habits: 3D desktop productivity enhancements, virtual machines, etc.

This time, I’ll go back to something else entirely: GAMES!


You miss the mustachied plumber? Why not get a penguin or a blob instead? They can jump too, you know.


SuperTux is a run’n’jump game that initially wanted to imitate an early incarnation of Super Mario Bros. Milestone 1 was actually a nice attempt at recreating the experience of the first NES opus: it handled sweet, was actually fast and smooth, difficulty was scaling nicely, and the bonus islands’ levels were here for those aficionados that like it hard.

Milestone 2 isn’t out yet; 1.9 is, though, and it adds some stuff to SuperTux: level bosses, multi-directional scrolling, extra moves (they are here, but have no real effect yet), better interaction with environment (building blocks, wind, switches, springs, slopes...) will provide you with a few more hours of fun. It also makes use of a joypad, and it is actually better for this kind of game. Still, there are a few bugs: strange slowdowns can REALLY throw your timing out of whack... Still, it means hours of fun and level stats add a nice replay factor.

Milestone 1 was either SDL or OpenGL for graphics; further versions will require OpenGL. However, on fast systems Mesa should be able to handle it even without 3D hardware.

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