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Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion

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Gaming

The point of a gaming console is to play games. The PC user in all of us wants to benchmark, overclock and upgrade even the unreleased game consoles that were announced at E3, but we can’t. And these sorts of limits are healthy, because it lets us have a system that we don’t tinker with, that simply performs its function and that is to play games.

The game developers are the ones that have to worry about which system is faster, whose hardware is better and what that means for the games they develop, but to us, the end users, whether the Xbox 360 has a faster GPU or the PlayStation 3’s CPU is the best thing since sliced bread doesn’t really matter. At the end of the day, it is the games and the overall experience that will sell both of these consoles. You can have the best hardware in the world, but if the games and the experience aren’t there, it doesn’t really matter.

Despite what we’ve just said, there is a desire to pick these new next-generation consoles apart. Of course if the games are all that matter, why even bother comparing specs, claims or anything about these next-generation consoles other than games? Unfortunately, the majority of that analysis seems to be done by the manufacturers of the consoles, and fed to the users in an attempt to win early support, and quite a bit of it is obviously tainted.

While we would’ve liked this to be an article on all three next-generation consoles, the Xbox 360, PlayStation 3 and Revolution, the fact of the matter is that Nintendo has not released any hardware details about their next-gen console, meaning that there’s nothing to talk about at this point in time. Leaving us with two contenders: Microsoft’s Xbox 360, due out by the end of this year, and Sony’s PlayStation 3 due out in Spring 2006.

This article isn’t here to crown a winner or to even begin to claim which platform will have better games, it is simply here to answer questions we all have had as well as discuss these new platforms in greater detail than we have before.

Now, on to the show...

More in Tux Machines

today's howtos

icons and Themes: Vamox , Ashes, and DamaDamas

  • Vamox Icons Offers Three Color Variants for Linux Desktop
    Vamox icons were designed as a university thesis project by Emiliano Luciani and Darío Badagnani in 2008. The objective was to design a interface of a distro that the university could use for learning about design thin free software, From start these icons were developed for Ubuntu. Now these icons has three variants blue, orange and red, which are compatible with most of the Linux desktop environments such as: Gnome, Unity, Cinnamon, Mate, Xfce and so on. We have added these icons to our PPA for Ubuntu/Linux Mint and other related distributions, If you are using distribution other than Ubuntu/Linux Mint/its derivatives then download icons and install it in one of these "~/.icons" or "/usr/share/icons/" location. If you find any missing icons or problem with this icon set then report it to creator via linked page and hopefully it will get fixed soon.
  • Ashes Is A Light Theme For Your Linux Desktop
    Ashes theme is based on Adapta and Flat-Plat theme but it includes the mixture of blue and pink color scheme with gray search entity. Usually derived themes always try to make better and enhanced version by the person who forked it, to make desktop much perfect and elegant, same thing goes for this theme, it looks and feels great on almost every desktop. Mainly it is designed to work in Unity and Gnome desktop but it can also work in other desktops such as Cinnamon, Mate, and so on. For the Gnome desktop creator have added the dark title-bar/header-bar support, so you can enable Global-Dark-Theme using Gnome-Tweak-Tool, if you prefer dark title-bars. If you are using distribution other than Ubuntu/Linux Mint/its derivatives then download theme from here and install it "~/.themes" or "/usr/share/themes/" location. If you find any kind of bug or issue within this theme then report it to creator and since this theme is in active development hopefully it will be fixed soon.
  • DamaDamas Icons Looks Great And At The Same Time Give Windows Flavor
    If you have been searching for Windows icons for your Linux desktop then you are at the right place. The DamaDamas icons are from Pisi GNU/Linux and available for every Linux distribution, these icons give Windows look and feel to your desktop. There isn't much information available for these icons but the icons are SVG format and there are almost 4000+ icons packed in very fairly sized archive. We have added these icons to our PPA and these icons are compatible with almost every desktop environment such as: Gnome, Unity, Cinnamon, Xfce, Mate, KDE Plasma and so on. If you find any missing icons or problem with this icon set then report it to creator via linked page and hopefully it will get fixed soon.

Ubuntu MATE 17.10 Alpha 2, Solus 3, OpenMandriva Lx 3.02, and More

KDE: QtWebEngine on FreeBSD, KDE PIM, Akademy 2017, Craft, Accessibility, Comics Manager for Krita, Progress on Kube

  • QtWebEngine on FreeBSD
    Tobias and Raphael pushed the button today to push QtWebEngine into FreeBSD ports. This has been a monumental effort, because the codebase is just .. ugh. Not meant for third-party consumption, let’s say. There are 76 patches needed to get it to compile at all. Lots of annoying changes to make, like explaining that pkg-config is not a Linux-only technology. Nor is NSS, or Mesa, while #include is, in fact, Linux-only. Lots of patches can be shared with the Chromium browser, but it’s a terrible time-sink nonetheless.
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  • KDE PIM in Randa 2017
    Randa Meetings is an annual meeting of KDE developers in a small village in Swiss Alps. The Randa Meetings is the most productive event I ever attended (since there’s nothing much else to do but hack from morning until night and eat Mario’s chocolate :-)) and it’s very focused – this year main topic is making KDE more accessible. Several KDE PIM developers will be present as well – and while we will certainly want to hear other’s input regarding accessibility of Kontact, our main goal in Randa will be to port away from KDateTime (the KDE4 way of handling date and time in software) to QDateTime (the Qt way of handling date and time). This does not sound very interesting, but it’s a very important step for us, as afterward, we will finally be free of all legacy KDE4 code. It is no simple task, but we are confident we can finish the port during the hackfest. If everything goes smoothly, we might even have time for some more cool improvements and fixes in Kontact ;-)
  • Services Collaborating Openly at Akademy 2017
    At the recently concluded Akademy 2017 in the incredibly hot but lovely Almería, yours truly went and did something a little silly: Submitted both a talk (which got accepted) and hosted a BoF, both about Open Collaboration Services, and the software stack which KDE builds to support that API in the software we produce. The whole thing was amazing. A great deal of work, very tiring, but all 'round amazing. I even managed to find time to hack a little bit on Calligra Gemini, which was really nice. This blog entry collects the results from the presentation and the BoF. I realise this is quite long, but i hope that you stick with it. In the BoF rundown, i have highlighted the specific results, so hopefully you'll be able to skim-and-detail-read your specific interest areas ;)
  • Akademy 2017 - A wonderful experience
    Akademy 2017 was such a great experience, that I would love to share with you all in this post.
  • Akademy 2017 - Recap
    Last month I had opportunity to visit the Almería, Spain for Akademy 2017. Akademy 2017 is KDE’s annual world summit. Akademy makes it possible to meet the felow KDE contributors, some of whom you only know with their IRC nicknames (Yes, I am not old enough to know every contributors yet :p). Here is few things I did at the Akademy 2017.
  • My Adventures on Crafting part III – Craft Atelier
    Once upon a time, I start o use Craft, an amazing tool inside KDE that does almost all the hard work to compile KDE Applications on Windows and MacOS. Thanks to the great work of Hannah since last year Randa Meetings, Craft is becoming a great tool. Using all the power of Python, I started to be able to work on the deploy of AtCore for Windows.
  • Why YOU care about accessibility, and can help!
    Accessibility (a11y for short) seems like a niche area of concern for many people. I was thinking about this recently on a hot morning in Spain, walking to the bus station with my wheeled luggage. The sidewalks are thoughtfully cut out for wheelchairs -- and those with luggage! and the kids riding skateboards, and...... the rest of us.
  • Writing a comics manager for Krita
    Those who know me, or at the least know my history with Krita is that one of the prime things I personally want to use Krita for is making comics. So back in the day one of the things I did was make a big forum post discussing the different parts of making a comic and how different software solves it. One of the things about making a comic is that is a project. Meaning, it is big and unwieldy, with multiple files and multiple disciplines. You need to be able to write, to draw, to ink, to color. And you need to be able to do this consistently.
  • Progress on Kube
    We’ve been mostly focusing on ironing out UX problems all over the place. It turns out, when writing desktop applications using QtQuick you’ll be ending up with a lot of details to figure out for yourself.