Language Selection

English French German Italian Portuguese Spanish

Oversimplified gameplay haunts 'Batman Begins'

Filed under
Reviews
Gaming

The recent trend of movie-based video games resumes as the Dark Knight returns to consoles everywhere in Batman Begins. Unfortunately, the stealth-based adventure is hampered by overly basic gameplay.

The storyline revolves around a plot by Scarecrow to poison Gotham City with a fear toxin. Glimpses of Bruce Wayne's training with Ra's Al Ghul and the League of Shadows offer some background into Batman's psychological makeup. Overall, the plot is slightly confusing with the incorporation of multiple flashbacks, but still solid.

EA Games touts 'fear is your weapon.' Instead of jumping into the fray and beating down Gotham thugs, the Caped Crusader relies on intimidation to scare opponents into submission.

While the predatory style fits Batman like a glove — or in this case, a Batsuit — the hand-to-hand combat is rather disappointing. Fighting is broken down too simply, as gamers end up using only two buttons for punch and kick. There are moves that also allow players to block, counter or dodge attacks, but fighting combos are very limited.

The game's simplicity extends beyond combat. The two Batmobile missions showed promise but lack punch. The courses are too easy and usually only involve you slamming into enemy vehicles, which is fun at first but can get boring after a while. Even the final showdowns with Scarecrow and Ra's Al Ghul seem as easy to complete as any other mission.

Batman Begins starts off great and offers hints of potential, but this is a game meant for fans of the Dark Knight. If you're looking for serious action, don't expect this superhero to save the day.

Full Review.

More in Tux Machines

Linux KPI-Based DRM Modules Now Working On FreeBSD 11

Thanks to work done by Hans Petter Selasky and others, this drm-next-kmod port is working on FreeBSD 11 stable. What's different with this package from the ports collection versus the ported-from-Linux Direct Rendering Modules found within the FreeBSD 11 kernel is that these DRM modules are using the linuxkpi interface. Read more

Fedora and Red Hat's Finances

GNOME: WebKit, Fleet Commander, Introducing deviced

  • On Compiling WebKit (now twice as fast!)
    Are you tired of waiting for ages to build large C++ projects like WebKit? Slow headers are generally the problem. Your C++ source code file #includes a few headers, all those headers #include more, and those headers #include more, and more, and more, and since it’s C++ a bunch of these headers contain lots of complex templates to slow down things even more. Not fun.
  • Fleet Commander is looking for a GSoC student to help us take over the world
    Fleet Commander has seen quite a lot of progress recently, of which I should blog about soon. For those unaware, Fleet Commander is an effort to make GNOME great for IT administrators in large deployments, allowing them to deploy desktop and application configuration profiles across hundreds of machines with ease through a web administration UI based on Cockpit. It is mostly implemented in Python.
  • Introducing deviced
    Over the past couple of weeks I’ve been heads down working on a new tool along with Patrick Griffis. The purpose of this tool is to make it easier to integrate IDEs and other tooling with GNU-based gadgets like phones, tablets, infotainment, and IoT devices. Years ago I was working on a GNOME-based home router with davidz which sadly we never finished. One thing that was obvious to me in that moment of time was that I’m not doing another large scale project until I had better tooling. That is Builder’s genesis, and device integration is what will make it truly useful to myself and others who love playing with GNU-friendly gadgets.

KDE: Usability & Productivity, AtCore , Krita

  • This week in Usability & Productivity, part 6
  • AtCore takes to the pi
    The Raspberry Pi3 is a small single board computer that costs around $35 (USD). It comes with a network port, wifi , bt , 4 usb ports , gpio pins , camera port , a display out, hdmi, a TRRS for analog A/V out. 1GB of ran and 4 ~1GHz armv8 cores Inside small SOC. Its storage is a microSd card they are a low cost and low power device. The Touchscreen kit is an 800×480 display that hooks to the Gpio for touch and dsi port for video. To hold our hardware is the standard touch screen enclosure that often comes with the screen if you buy it in a kit.
  • Look, new presets! Another Krita 4 development build!
    We’ve been focusing like crazy on the Krita 4 release. We managed to close some 150 bugs in the past month, and Krita 4 is getting stable enough for many people to use day in, day out. There’s still more to be done, of course! So we’ll continue fixing issues and applying polish for at least another four weeks. One of the things we’re doing as well is redesigning the set of default brush presets and brush tips that come with Krita. Brush tips are the little images one can paint with, and brush presets are the brushes you can select in the brush palette or brush popup. The combination of a tip, some settings and a smart bit of coding! Our old set was fine, but it was based on David Revoy‘s earliest Krita brush bundles, and for Krita 4 we are revamping the entire set. We’ve added many new options to the brushes since then! So, many artists are working together to create a good-looking, useful and interesting brushes for Krita 4.