Language Selection

English French German Italian Portuguese Spanish

Sauerbraten -- 2007-04-13 spring edition released

Filed under
Gaming

Today a new version of the fast paced cross platform FPS sauerbraten has been released. The new version contains lots of changes to previous versions including graphical improvements, enhancements of game content and server functions.

Some improvements include:

* scoreboard now displays mode, map, and time remaining
* bases now produce ammo in capture mode (take ammo with R key or "repammo" command)
* added reflective water in fixed-function mode
* added reflective glass in fixed-function mode
* made waterfall top/bottom correctly align with water surface
* player vs. player collisions now use ellipses instead of bounding boxes
* added new functionality to the rpg prototype (WiP)
* added planar shadows for most dynamic entities
* added -o option for servers to disable "locked" and "private" mastermodes
* dead players now colored gray on scoreboard
* changed experimental movement speedup code to include both jumping & forward independently (see game.html)
* added F key support to heightmap editing.
* improved "fastshader" system to support more than 2 performance levels
* added environment-mapped geometry shaders (via "bumpenv*world" shaders)
* added ambient sound entities (via "mapsound" and "newent sound")
* added alpha-masked shadows for mapmodels with alpha-channel skins (via "calclight 3")
* added animated caustics effect to underwater geometry
* added experimental animated grass system
* added support for GLSL shaders
* added entautoview, entitysurf and selectionsurf
* added Marc's latest 8 tracks, for a total of 31 now!
* added visual entity box handle. allows easy choice of orientation. hovering over an ent now replaces closest ent as implicit ent selection.
* added smoothmap command for heightmaps. (default press H when already in hmap mode) executes a moving avg filter over hmap
* added context sensitive entity menu (default TAB)
* added a scale parameter to the "texture" command, for changing the apparent size
* texture combining now scales combined texture to match size of base texture
* command "showtexgui" (default F2) allows for comfortable texture browsing
* made gui stick to player's Z
* fixed server lockup (in patch)

More Here.

More in Tux Machines

OSS Leftovers

  • The Future of Marketing Technology Is Headed for an Open-Source Revolution
  • Edging Closer – ODS Sydney
    Despite the fact that OpenStack’s mission statement has not fundamentally changed since the inception of the project in 2010, we have found many different interpretations of the technology through the years. One of them was that OpenStack would be an all-inclusive anything-as-a-service, in a striking parallel to the many different definitions the “cloud” assumed at the time. At the OpenStack Developer Summit in Sydney, we found a project that is returning to its roots: scalable Infrastructure-as-a-Service. It turns out, that resonates well with its user base.
  • Firefox Quantum Now Available on openSUSE Tumbleweed, Linux 4.14 Coming Soon
    Users of the openSUSE Tumbleweed rolling operating system can now update their computers to the latest and greatest Firefox Quantum web browser.
  • Short Delay with WordPress 4.9
    You may have heard WordPress 4.9 is out. While this seems a good improvement over 4.8, it has a new editor that uses codemirror.  So what’s the problem? Well, inside codemirror is jshint and this has that idiotic no evil license. I think this was added in by WordPress, not codemirror itself. So basically WordPress 4.9 has a file, or actually a tiny part of a file that is non-free.  I’ll now have to delay the update of WordPress to hack that piece out, which probably means removing the javascript linter. Not ideal but that’s the way things go.

Red Hat and Fedora Leftovers

Darling ('Wine' for OS X) and Games Leftovers

Linux 4.13.14, 4.9.63, 4.4.99, and 3.18.82