Language Selection

English French German Italian Portuguese Spanish

Sauerbraten -- 2007-04-13 spring edition released

Filed under
Gaming

Today a new version of the fast paced cross platform FPS sauerbraten has been released. The new version contains lots of changes to previous versions including graphical improvements, enhancements of game content and server functions.

Some improvements include:

* scoreboard now displays mode, map, and time remaining
* bases now produce ammo in capture mode (take ammo with R key or "repammo" command)
* added reflective water in fixed-function mode
* added reflective glass in fixed-function mode
* made waterfall top/bottom correctly align with water surface
* player vs. player collisions now use ellipses instead of bounding boxes
* added new functionality to the rpg prototype (WiP)
* added planar shadows for most dynamic entities
* added -o option for servers to disable "locked" and "private" mastermodes
* dead players now colored gray on scoreboard
* changed experimental movement speedup code to include both jumping & forward independently (see game.html)
* added F key support to heightmap editing.
* improved "fastshader" system to support more than 2 performance levels
* added environment-mapped geometry shaders (via "bumpenv*world" shaders)
* added ambient sound entities (via "mapsound" and "newent sound")
* added alpha-masked shadows for mapmodels with alpha-channel skins (via "calclight 3")
* added animated caustics effect to underwater geometry
* added experimental animated grass system
* added support for GLSL shaders
* added entautoview, entitysurf and selectionsurf
* added Marc's latest 8 tracks, for a total of 31 now!
* added visual entity box handle. allows easy choice of orientation. hovering over an ent now replaces closest ent as implicit ent selection.
* added smoothmap command for heightmaps. (default press H when already in hmap mode) executes a moving avg filter over hmap
* added context sensitive entity menu (default TAB)
* added a scale parameter to the "texture" command, for changing the apparent size
* texture combining now scales combined texture to match size of base texture
* command "showtexgui" (default F2) allows for comfortable texture browsing
* made gui stick to player's Z
* fixed server lockup (in patch)

More Here.

More in Tux Machines

Security and Bugs

  • Security updates for Thursday
  • Devops embraces security measures to build safer software
    Devops isn’t simply transforming how developers and operations work together to deliver better software faster, it is also changing how developers view application security. A recent survey from software automation and security company Sonatype found that devops teams are increasingly adopting security automation to create better and safer software.
  • This Xfce Bug Is Wrecking Users’ Monitors
    The Xfce desktop environment for Linux may be fast and flexible — but it’s currently affected by a very serious flaw. Users of this lightweight alternative to GNOME and KDE have reported that the choice of default wallpaper in Xfce is causing damaging to laptop displays and LCD monitors. And there’s damning photographic evidence to back the claims up.

BSD: iXsystems and DragonFlyBSD

  • iXsystems Sees Record Growth in 2016, Charges Into 2017
    The FreeNAS Mini XL was also added, aimed at bringing enterprise-grade storage technology to the small office and home office user
  • VGA-Switcheroo Ported From Linux To DragonFlyBSD
    The latest DRM/graphics-related porting effort by François Tigeot in the DragonFly space is bringing over the vga_swticheroo module from the Linux kernel. François Tigeot continues doing a good job porting Linux DRM drivers over to DragonFlyBSD and getting them close to the state where they are with the mainline Linux Git tree. His latest effort is about getting VGA-Switcheroo working on DragonFly.

KDE/Qt: Qt 5.9.0 beta and Krita

GNOME and GTK News

  • GNOME ED Update – Week 12
    In case you haven’t seen it yet, there’s a new GNOME release – 3.24! The release is the result of 6 months’ work by the GNOME community.
  • GTK hackfest 2017: D-Bus communication with containers
    At the GTK hackfest in London (which accidentally became mostly a Flatpak hackfest) I've mainly been looking into how to make D-Bus work better for app container technologies like Flatpak and Snap.
  • GNOME 3.24 Linux Desktop Environment Released | Here Are The New Features
    The GNOME Project has released the latest stable version of their open source desktop environment. GNOME 3.24, codenamed Portland, is here after 6 months of development and 28459 changes. Some of the biggest features of GNOME 3.24 are Night Light, improved notifications, new Recipes and Games application, two GPU support, etc.