Is Linux Now a Viable Platform for Gaming?
If you’re a PC gamer, then chances are you almost certainly run Windows as your operating system. Microsoft’s OS dominates the market, as it has done for more than 30 years. According to statcounter, Windows enjoys a 73.54% market share compared to Apple’s OS X’s share of just 15.87%.
Holding three-quarters of the market makes developing software for Windows a much more attractive prospect for programmers, as it means that they have the chance to sell their applications to a much larger group of people.
This is the reason why gaming on Linux, an operating system that currently holds a market share of just 2.38%, has been a difficult task for most players.
However, in more recent years, general support for Linux has been improving among developers. This is partly thanks to a slow but steady rise in uptake of the OS, but it is held back by a lack of support for major applications like Adobe’s Creative Cloud. This is a classic example of a chicken and egg scenario, with developers unwilling to create applications for a platform with no users and no users willing to switch to an operating system that won’t let them use their favourite programs.
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