A quick update on libadwaita’s animation API
Last time we left on the general API design. Since then I’ve been refactoring the existing animation-related code so we can reuse it for our public API. Part of that refactoring has been converting the current boxed-type adwaita animation code into a gobject class. I’ve learned a lot of how GObject works under the hood by doing so, so I expect to be a lot quicker implementing the next milestones.
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I quickly prototyped a demo page for said timed animations (which is highly WIP, from design to phrasing):
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