Games: Kraken Academy, Galactic Chef, Macromedia Director, and MultiZork
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Save your school in Kraken Academy!! with the help of a time-loop on September 10 | GamingOnLinux
Kraken Academy!! sounds like a wonderfully weird game where you attending the most unusual high-school that's full of ghosts, cultists, crocodiles and a magical Kraken. Described in their email as "groundhog-day adventure inspired by 90s comedy anime" and that pretty much sold me right away.
In the game you need to find a traitor who is trying to apparently destroy everything and they could be anyone at your school. Thankfully some friendly magical Kraken decides to bestow upon you the ability to time travel so you loop over and over, each time getting that little bit closer to find out who this traitor is. Sounds wild.
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Play through a sci-fi cooking competition show in Galactic Chef | GamingOnLinux
Thoughtquake Studios are currently developing Galactic Chef, a fun spin on cooking games with a sci-fi theme where you take part in a competitive cooking show.
Featuring procedural generation to make it meals fresh each time, along with plenty of voxels you will make up some fancy looking delights while being scored by alien judges on flavour, texture, ambition, technical execution, and the unique requirements of each challenge. It honestly sounds great with it being simulated quite a bit behind the scenes on how the different ingredients and their voxels react to heat, moisture, damage, and more.
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ScummVM continues keeping games alive with early Macromedia Director support | GamingOnLinux
Remember any classic games made with Macromedia Director? Well you're in luck, as the ScummVM project is adding in some early support for it.
For those unaware ScummVM is a free and open source application that allow you to run tons of classic graphical adventure and role-playing games, as long as you have the data files needed. This allows you to easily play them on modern systems, often with enhancements to make the experience a bit smoother.
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Icculus has released MultiZork, making the 1980 classic Zork multiplayer | GamingOnLinux
Some games live on forever and that's very much the case with Zork, a true classic interactive fiction adventure from 1980 and thanks to Ryan "Icculus" Gordon there's also now MultiZork.
In a post on Patreon, Icculus gives a brief history of their love for Zork, a game that "not only uses its own programming language, it uses its own CPU" and so it's been made to run practically everywhere. As long as a system had a working Z-Machine emulator it would work, and that was needed as this was back in the days where there wasn't much of a standard for PC systems. All it needs is a working text interface and so you can play it across so many places.
For fun Icculus wrote MojoZork, a "single C file that is just enough of the Z-Machine to complete Zork 1 (and probably several other early Infocom games)" and it seems due to the way it was made there's just enough room to squeeze in a couple of extra players and so that's what Icculus did.
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