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People Behind KDE: Volker Krause

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KDE

For the next interview in the fortnightly People Behind KDE series we travel over to Germany to talk to the key to your personal information storage, a highly dedicated KDE-PIM developer (though hide any small animals when visiting his apartment!) - tonight's star of People Behind KDE is Volker Krause.

A SHORT INTRO

Age: 26
Located in: Aachen, Germany
Occupation: Student of Computer Science at RWTH Aachen
Software Developer at Klarälvdalens Datakonsult AB (KDAB)
Nickname on IRC: vkrause
Claim to Fame: Akonadi, KNode and various other stuff in KDE-PIM
Fav. KDE applications: Kontact, the KatePart, minicli
Hardware: Athlon 64 X2 4200+ workstation and a Thinkpad R52 Pentium M 2GHz

THE INTERVIEW

In what ways do you make a contribution to KDE?

In my spare time I'm currently working on Akonadi, the next-generation PIM data management framework. I also maintain KNode, KDE's news reader and try to keep an eye on KMime, KDE's MIME handling library.

At work I'm adding various features to Kontact, with KMail being the most prominent victim.

Full Story.

More in Tux Machines

Security Leftovers

  • Someone is putting lots of work into hacking Github developers [Ed: Dan Goodin doesn't know that everything is under attack and cracking attempts just about all the time?]
    Open-source developers who use Github are in the cross-hairs of advanced malware that has steal passwords, download sensitive files, take screenshots, and self-destruct when necessary.
  • Security Orchestration and Incident Response
    Technology continues to advance, and this is all a changing target. Eventually, computers will become intelligent enough to replace people at real-time incident response. My guess, though, is that computers are not going to get there by collecting enough data to be certain. More likely, they'll develop the ability to exhibit understanding and operate in a world of uncertainty. That's a much harder goal. Yes, today, this is all science fiction. But it's not stupid science fiction, and it might become reality during the lifetimes of our children. Until then, we need people in the loop. Orchestration is a way to achieve that.

Leftover: Development (Linux)

  • Swan: Better Linux on Windows
    If you are a Linux user that has to use Windows — or even a Windows user that needs some Linux support — Cygwin has long been a great tool for getting things done. It provides a nearly complete Linux toolset. It also provides almost the entire Linux API, so that anything it doesn’t supply can probably be built from source. You can even write code on Windows, compile and test it and (usually) port it over to Linux painlessly.
  • Lint for Shell Scripters
    It used to be one of the joys of writing embedded software was never having to deploy shell scripts. But now with platforms like the Raspberry Pi becoming very common, Linux shell scripts can be a big part of a system–even the whole system, in some cases. How do you know your shell script is error-free before you deploy it? Of course, nothing can catch all errors, but you might try ShellCheck.
  • Android: Enabling mainline graphics
    Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is. The HWC (Hardware Composer) API is used by SurfaceFlinger for compositing layers to the screen. The HWC abstracts objects such as overlays and 2D blitters and helps offload some work that would normally be done with OpenGL. SurfaceFlinger on the other hand accepts buffers from multiple sources, composites them, and sends them to the display.
  • Collabora's Devs Make Android's HWC API Work in Mainline Linux Graphics Stack
    Collabora's Mark Filion informs Softpedia today about the latest work done by various Collabora developers in collaboration with Google's ChromeOS team to enable mainline graphics on Android. The latest blog post published by Collabora's Robert Foss reveals the fact that both team managed to develop a shim called drm_hwcomposer, which should enable Android's HWC (Hardware Composer) API to communicate with the graphics hardware, including Android 7.0's version 2 HWC API.

today's howtos

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