Language Selection

English French German Italian Portuguese Spanish

Games: Haunted Chocolatier, DXVK, and More

Filed under
Gaming
  • Haunted Chocolatier announced from Stardew Valley creator | GamingOnLinux

    ConcernedApe’s Haunted Chocolatier is the brand new announcement from the creator of Stardew Valley and it looks quite familiar in style with a new setting.

    After 10 years of working on Stardew Valley, it was clearly time for something new. In this game, you will play as a chocolatier living in a haunted castle. In order to thrive in your new role, you will have to gather rare ingredients, make delicious chocolates, and sell them in a chocolate shop. It's a little more than that though, with a bit of a fantasy flavour being sprinkled on top.

  • DXVK-Native 1.9.2a Released For Direct3D-Over-Vulkan With Native Games - Phoronix

    Valve continues embracing DXVK-Native for allowing more of their older games to target Vulkan by using this Direct3D-to-Vulkan translation layer for native games. DXVK-Native 1.9.2a is out with the latest fixes and improvements.

    This summer DXVK-Native saw its first release for this adaptation of DXVK intended to be used by native Windows/Linux games for running their Direct3D renderer path over Vulkan.

  • DXVK Native 1.9.2a is out for translating Direct 3D 9 / 10 / 11 to Vulkan for Linux games | GamingOnLinux

    DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now. Developed by Joshua Ashton who has been involved in DXVK, VKD3D-Proton, updating a few Valve games and more. Be sure to check out our previous interview!

  • Steam Continues Improving Its Shader Pre-Caching Support, Other Beta Improvements - Phoronix

    A new Steam client beta is out with a few Linux enhancements worth noting.

    For many months now Valve has been working to improve its shader (pre-)caching support to speed-up game load times and providing a smoother gaming experience for games otherwise compiling shaders on-demand. With the Steam Deck public release quickly approaching, they continue to better that Steam pre-caching support.

  • Steam Client Beta improves Steam Cloud syncing, Shader Pre-Caching | GamingOnLinux

    Valve have a fresh Steam Client Beta with some pretty big back-end improvements, likely readying up as much as possible for the upcoming Steam Deck.

    There's a few general fixes for connections to the Steam servers, a rare black screen when loading Library pages and announcements plus an update of the embedded Chromium build. It gets a lot more interesting than that though.

  • Wildflower: From the Embers is a story-driven RPG about a young witch in a new town | GamingOnLinux

    Ice Water Games (Tenderfoot Tactics) have announced Wildflower: From the Embers, a new story-driven RPG that focuses on a young witch and her life in a new town.

    Sounds like quite a varied game too, taking elements from their previous games blended with something new. It has the magical combat from Tenderfoot Tactics with a bigger map and a focus on scale with some units being massive plus you're dealing with emotional attributes and abilities, visibility and stealth. Then there's also the gardening that builds off their earlier title Viridi and cooking inspired by Breath of the Wild.

    [...]

    The release is planned for 2022 with Linux native support. Once we get more details and a trailer we will post it up in a new article as we'll be following this with great interest - it looks gorgeous.

  • Don't Starve Together and Terraria are teasing a crossover, Hallowed Nights returns to DST | GamingOnLinux

    Seems like something is brewing between the developers of Don't Starve Together (Klei) and Terraria (Re-Logic) with some sort of cross-over planned for both games.

  • Developer of ENCODYA announces sci-fi mystery Soul Tolerance | GamingOnLinux

    Soul Tolerance is the next game from ENCODYA developer Chaosmonger Studio, planned for once they're finished with the upcoming Clunky Hero that releases in November.

  • JARS is a new take on Tower Defense with puzzles and a Gothic style | GamingOnLinux

    The first PC release from Mousetrap Games is JARS, a blending of a Tower Defense game with puzzles to solve and a pretty great looking gothic style.

More in Tux Machines

Audiocasts/Shows: Late Night Linux, Destination Linux, and More

Kernel: Slowdown, CephFS, and FS-Cache / CacheFiles

  • How a performance boost in Linux kernel for one family of Intel chips slowed its latest Alder Lake processors

    The mixture of performance and efficiency CPUs in Intel’s 12th-gen Core processors, code-named Alder Lake, hasn’t just been causing problems for some Windows gamers – it almost led to complications for Linux. Phoronix’s Michael Larabel noticed a performance hit in the kernel a fortnight ago – in a work-in-progress release candidate, we should stress – and a fix for the scheduling code landed a little later. It turned out the kernel suffered on Alder Lake chips due to a performance-enhancing tweak for another Intel processor family: the multiple-Atom-core-based Jacobsville. This year, Intel officially canned its Lakefield chips. These consisted of a performance core called Sunny Cove as well as Atom-class efficiency cores dubbed Tremont. Crucially, there are still multi-Tremont-core embedded processors out there, such as Snow Ridge. These are server and infrastructure-oriented components with up to 24 cores. The first proposed cut of kernel 5.16, specifically 5.16-rc1, contained a revision to the scheduler that makes it aware that some clusters of cores share a block of L2 cache – as seen in Snow Ridge and Jacobsville.

  • Testing the Linux Kernel CephFS Client with xfstests

    I do a lot of testing with the kernel cephfs client these days, and have had a number of people ask about how I test it. For now, I’ll gloss over the cluster setup since there are other tutorials for that.

  • Major Rewrite Of Linux's FS-Cache / CacheFiles So It's Smaller & Simpler - Phoronix

    As part of David Howells of Red Hat long-term work on improving the caching code used by network file-systems, he today posted a big patch series rewriting the fscache and cachefiles code as the latest significant step on that adventure. Howells posted a set of 64 patches for rewriting the kernel's fscache and cachefiles code. Linux's fsache is a general purpose cache used by network file-systems while cachefiles is for providing a caching back-end for mounted local file-systems. The Red Hat engineer has been working on this rewrite for more than the past year.

Ubuntu Weekly Newsletter and Ubuntu Desktop on Google Clown

  • Ubuntu Weekly Newsletter Issue 711

    Welcome to the Ubuntu Weekly Newsletter, Issue 711 for the week of November 21 – 27, 2021. The full version of this issue is available here.

  • Launch Ubuntu Desktop on Google Cloud

    This tutorial shows you how to set up a Ubuntu Desktop on Google Cloud. If you need a graphic interface to your virtual desktop on the cloud, this tutorial will teach you how to set up a desktop environment just like what you can get on your own computer.

Open Hardware/Modding: ESP32, 3-D Printing, Raspberry Pi Pico, PocketBeagle

  • Wireless thermal printer kit features M5Stack ATOM Lite controller - CNX Software

    This is certainly not the first ESP32 thermal printer solution, as there are various implementations including bitbank2 thermal printer Arduino connecting ESP32 and nRF52 boards to the printer over Bluetotoh LE, or a Arduino sketches to print bitmaps over serial or MQTT.

  • Generate Fully Parametric, 3D-Printable Speaker Enclosures | Hackaday

    Having the right speaker enclosure can make a big difference to sound quality, so it’s no surprise that customizable ones are a common project for those who treat sound seriously. In that vein, [zx82net]’s Universal Speaker Box aims to give one everything they need to craft the perfect enclosure.

  • Z80 Video Output Via The Raspberry Pi Pico | Hackaday

    Building basic computers from the ground up is a popular pastime in the hacker community. [Kevin] is one such enthusiast, and decided to whip up a video interface for his retro Z80 machine.

  • The Calculator Charm: Calculatorium Leviosa! | Hackaday

    Have you ever tried waving your hand around like a magic wand and summoning a calculator? We would guess not since you’d probably look a little silly doing so. That is unless you had [Andrei’s] cool gesture-controlled calculator. [Andrei] thought it would be helpful to use a calculator in his research lab without having to take his gloves off and the results are pretty cool. His hardware consists of a PocketBeagle, an OLED, and an MPU6050 inertial measurement unit for capturing his hand motions using an accelerometer and gyroscope. The hardware is pretty straightforward, so the beauty of this project lies in its machine learning implementation.