Games: Haunted Chocolatier, DXVK, and More

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Haunted Chocolatier announced from Stardew Valley creator | GamingOnLinux
ConcernedApe’s Haunted Chocolatier is the brand new announcement from the creator of Stardew Valley and it looks quite familiar in style with a new setting.
After 10 years of working on Stardew Valley, it was clearly time for something new. In this game, you will play as a chocolatier living in a haunted castle. In order to thrive in your new role, you will have to gather rare ingredients, make delicious chocolates, and sell them in a chocolate shop. It's a little more than that though, with a bit of a fantasy flavour being sprinkled on top.
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DXVK-Native 1.9.2a Released For Direct3D-Over-Vulkan With Native Games - Phoronix
Valve continues embracing DXVK-Native for allowing more of their older games to target Vulkan by using this Direct3D-to-Vulkan translation layer for native games. DXVK-Native 1.9.2a is out with the latest fixes and improvements.
This summer DXVK-Native saw its first release for this adaptation of DXVK intended to be used by native Windows/Linux games for running their Direct3D renderer path over Vulkan.
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DXVK Native 1.9.2a is out for translating Direct 3D 9 / 10 / 11 to Vulkan for Linux games | GamingOnLinux
DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now. Developed by Joshua Ashton who has been involved in DXVK, VKD3D-Proton, updating a few Valve games and more. Be sure to check out our previous interview!
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Steam Continues Improving Its Shader Pre-Caching Support, Other Beta Improvements - Phoronix
A new Steam client beta is out with a few Linux enhancements worth noting.
For many months now Valve has been working to improve its shader (pre-)caching support to speed-up game load times and providing a smoother gaming experience for games otherwise compiling shaders on-demand. With the Steam Deck public release quickly approaching, they continue to better that Steam pre-caching support.
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Steam Client Beta improves Steam Cloud syncing, Shader Pre-Caching | GamingOnLinux
Valve have a fresh Steam Client Beta with some pretty big back-end improvements, likely readying up as much as possible for the upcoming Steam Deck.
There's a few general fixes for connections to the Steam servers, a rare black screen when loading Library pages and announcements plus an update of the embedded Chromium build. It gets a lot more interesting than that though.
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Wildflower: From the Embers is a story-driven RPG about a young witch in a new town | GamingOnLinux
Ice Water Games (Tenderfoot Tactics) have announced Wildflower: From the Embers, a new story-driven RPG that focuses on a young witch and her life in a new town.
Sounds like quite a varied game too, taking elements from their previous games blended with something new. It has the magical combat from Tenderfoot Tactics with a bigger map and a focus on scale with some units being massive plus you're dealing with emotional attributes and abilities, visibility and stealth. Then there's also the gardening that builds off their earlier title Viridi and cooking inspired by Breath of the Wild.
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The release is planned for 2022 with Linux native support. Once we get more details and a trailer we will post it up in a new article as we'll be following this with great interest - it looks gorgeous.
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Don't Starve Together and Terraria are teasing a crossover, Hallowed Nights returns to DST | GamingOnLinux
Seems like something is brewing between the developers of Don't Starve Together (Klei) and Terraria (Re-Logic) with some sort of cross-over planned for both games.
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Developer of ENCODYA announces sci-fi mystery Soul Tolerance | GamingOnLinux
Soul Tolerance is the next game from ENCODYA developer Chaosmonger Studio, planned for once they're finished with the upcoming Clunky Hero that releases in November.
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JARS is a new take on Tower Defense with puzzles and a Gothic style | GamingOnLinux
The first PC release from Mousetrap Games is JARS, a blending of a Tower Defense game with puzzles to solve and a pretty great looking gothic style.
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| Videos and Audio: 7 Tools Every GNU/Linux Gamer 'Needs' To Use, Peppermint OS 5-22-2022 Walkthrough, Late Night Linux
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Obarun is gradually becoming a fork of ArtixTake a look at this on your own and judge. It may not be in the official repositories but the last commit is signed by the Founder of Obarun and the rest by his co-author. When OUR was released to the public one of the claimed rules of participation was to not build any parts of systemd or any package that wouldn?t conform to Obarun. Obarun?s version of pacman incorporated a block from installing systemd or its libraries. Elogind is the central part, the essence of systemd.
When you have no set principles and values, anything goes, and you can drift from one character to another, without remorse. Obarun will not be removed from the strict list of distros without systemd or elogind, but as soon as this OUR package moves to the repos it will be ?bye bye? Obarun from any mention in this site. At least VOID never claimed to not involve systemd or its parts into the distribution, people just assumed it was systemd-free because of the use of runit and consolekit. So VOID was more justified to switch to systemd?s logind.
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