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Vulkan 1.3 Released with Dynamic Rendering, Improved Synchronization API

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Linux
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Gaming

More than a year in development, the Vulkan 1.3 API is here to introduce dynamic rendering through the VK_KHR_ extension as a streamlined path to start rendering and to significantly reduce application complexity, as well as additional dynamic state through the VK_EXT_extended_dynamic_state2 extension to further reduce the number of pipeline permutations.

Vulkan 1.3 also introduces the VK_EXT_pipeline_creation_cache_control and VK_EXT_pipeline_creation_feedback extensions to give developers more control over how and when pipelines are compiled, as well as to provide them with information about the compiled pipelines, and makes the buffer device address support mandatory to allow devs to start using pointers across the ecosystem.

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2 more blog posts

Wccftech

  • NVIDIA, AMD & Intel Announce Day One Driver Support For Vulkan 1.3 API on Windows & Linux Platforms

    With the release Tuesday of Vulkan 1.3, NVIDIA continues its unparalleled record of day one driver support for this cross-platform GPU application programming interface for 3D graphics and computing.

    Vulkan has been created by experts from across the industry working together at the Khronos Group, an open standards consortium. From the start, NVIDIA has worked to advance this effort. NVIDIA’s Neil Trevett has been Khronos president since its earliest days.

    “NVIDIA has consistently been at the forefront of computer graphics with new, enhanced tools, and technologies for developers to create rich game experiences,” said Jon Peddie, president of Jon Peddie Research.

Open-Source Intel & Radeon GPU Drivers Ready With Day-One...

  • Open-Source Intel & Radeon GPU Drivers Ready With Day-One Support For Vulkan 1.3

    For the just-announced Vulkan 1.3, the open-source Intel "ANV" and Radeon "RADV" Vulkan drivers within Mesa are prepared to land support for this updated specification.

    On the same day as the graphics vendors shipping beta proprietary drivers with Vulkan 1.3 support, the open-source ANV/RADV drivers within Mesa are good to go too with their Vulkan 1.3 support.

    Granted, Vulkan 1.3 is about making official various extensions as part of the core specification that previously were optional. The Intel and Radeon Vulkan Mesa drivers have supported the 23 extensions already promoted to core, so the hurdle today isn't too extremely challenging. In any case, this same-day support is a remarkable difference compared to the old days of Mesa where it was months/years behind the upstream OpenGL driver specification for its hardware drivers.

Intel's Vulkan 1.3 Support All Ready For Mesa 22.0

  • Intel's Vulkan 1.3 Support All Ready For Mesa 22.0 - Phoronix

    As expected, Intel's open-source "ANV" driver is ready to go with Vulkan 1.3 for Mesa 22.0.

    On Tuesday was The Khronos Group's announcement of the Vulkan 1.3 specification. Both Intel and Radeon (RADV) had launch-day driver patches ready with the merge requests timed for the embargo lift. This was great timing and showing the successes these days of the open-source Linux GPU drivers compared to the OpenGL API support delays experienced years ago. RADV managed to mainline its patches that same day while the Intel ANV patches were pending a bit longer as they were merging the Vulkan dynamic rendering support as required by Vulkan 1.3.

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Linux 5.18-rc7

	
From	Linus Torvalds 
Date	Sun, 15 May 2022 18:15:42 -0700
Subject	Linux 5.18-rc7
share 0
So things continue to be fairly calm, and as such this is likely the
last rc before 5.18 unless something bad happens next week.

All the stats here look normal, with the bulk of it being random
driver updates (network drivers, gpu, usb, etc).

There's a few filesystem fixes, some core networking, and some code
kernel stuff. And some selftest updates.

Sortlog appended, nothing really stands out (the most exciting thing
last week was literally that Andrew has started using git, which will
make my life easier, but that doesn't affect the *code*)

Please give it one last week of testing, so that we'll have a nice
solid 5.18 release.

                 Linus

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