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Games: Steam Deck (Arch Linus), Godot, SDL With Wayland, and More

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Gaming
  • Steam Deck Launching February 25th

    Hello, the day is almost here! On February 25th, we will be sending out the first batch of order emails to reservation holders. Customers will have 3 days (72 hours) from receipt of their order email to make their purchase, before their reservation is released to the next person in the queue. The first units will be on their way to customers starting the 28th, and we plan to release new order email batches on a weekly cadence.

    In addition, we're sending out press units for full review shortly. Press review embargo on Steam Deck coverage will lift on February 25th, but keep an eye out for some preview coverage and impressions before that. In the meantime we're working to tie up the last few loose ends and polish some rough edges, and are excited to get these out to you at the end of next month!

  • Steam Deck launches February 25, weekly purchase invites planned | GamingOnLinux

    The date a great many have no doubt be waiting for, Valve has today officially announced their Steam Deck handheld will launch officially on February 25.

    It will go by the date each user put in their reservation of course, starting off with the first lucky few who managed to dodge Valve's server issues at the time. The first batch of order invitation emails go out on February 25, and each person has just 72 hours to make the actual purchase before it moves onto the next person in the queue.

  • Valve To Formally Launch Steam Deck On 25 February, Shipping Begins 28 February - Phoronix

    After slipping from the original shipping target of Q4 due to component shortages, Valve is making good on their Q1'2022 shipping plans for the Steam Deck.

    Valve just announced the Steam Deck will indeed begin shipping by the end of February. 25 February is when they will ship the first batch of order emails to reservation holders and they will have three days to complete their orders. Steam Deck units are expected to begin shipping to customers on 28 February.

    Valve also confirmed that new order emails will be sent out on a weekly basis to reservation holders. Valve will send out the order emails in the same order as reservations that began last year. Valve has not confirmed the planned weekly batch sizes or how many units will be ready to ship on 28 February.

  • Godot Engine - Godot OpenXR 1.1.1 Plugin Release

    The Godot XR contributors are delighted to release our latest version of the Godot OpenXR plugin!

    This release contains several updates to provide Godot XR developers access to the latest and greatest XR APIs and features.

  • SDL2 On Linux Now Prefers Wayland Over X11 - Phoronix

    With today's SDL2 Git, Wayland is now preferred over X.Org/X11 by default without having to set the SDL video driver environment variable.

    As of today's Git development code for the Simple DirectMedia Layer and what will be the behavior in the upcoming SDL 2.0.22, Wayland is now preferred when present. While SDL2 has offered Wayland support for some time now, SDL2 would out-of-the-box prefer X11 (and XWayland in turn) support. The SDL_VIDEODRIVER=wayland environment variable can be used for forcing the Wayland code path while now it's the preferred route.

  • Valve Working On Radeon Dynamic VRS For The Steam Deck To Increase Power Savings - Phoronix

    Yet another open-source Radeon Vulkan "RADV" driver improvement being worked on by Valve's engineers is around better controlling variable rate shading "VRS" behavior with a focus on improving power savings for the Steam Deck.

    Vulkan has the VK_KHR_fragment_shading_rate extension for being able to control the shading rate depending upon the frame region being shaded. The shading at a lower resolution for less important areas of the screen can help with increasing performance as well as power-savings. One of the frequently cited examples around variable rate shading is often for the landscape within racing games.

More in Tux Machines

Fedora Magazine: Five common mistakes when using automation

As automation expands to cover more aspects of IT, more administrators are learning automation skills and applying them to ease their workload. Automation can ease the burden of repetitive tasks and add a level of conformity to infrastructure. But when IT workers deploy automation, there are common mistakes that can wreak havoc on infrastructures large and small. Five common mistakes are typically seen in automation deployments. Read more

Security Leftovers

  • Reproducible Builds: Supporter spotlight: Jan Nieuwenhuizen on Bootstrappable Builds, GNU Mes and GNU Guix

    The Reproducible Builds project relies on several projects, supporters and sponsors for financial support, but they are also valued as ambassadors who spread the word about our project and the work that we do. This is the fourth instalment in a series featuring the projects, companies and individuals who support the Reproducible Builds project. We started this series by featuring the Civil Infrastructure Platform project and followed this up with a post about the Ford Foundation as well as a recent ones about ARDC and the Google Open Source Security Team (GOSST). Today, however, we will be talking with Jan Nieuwenhuizen about Bootstrappable Builds, GNU Mes and GNU Guix.

  • CISA Issues Emergency Directive and Releases Advisory Related to VMware Vulnerabilities [Ed: Proprietary software is a threat to national security]

    CISA has issued Emergency Directive (ED) 22-03 and released a Cybersecurity Advisory (CSA) in response to active and expected exploitation of multiple vulnerabilities in the following VMware products: VMware Workspace ONE Access (Access), VMware Identity Manager (vIDM), VMware vRealize Automation (vRA), VMware Cloud Foundation, vRealize Suite Lifecycle Manager.

  • Software Supply Chain: A Risky Time for Dependencies [Ed: This is a proprietary software problem too and it's not a new problem; the FUD patterns are newer and driven by special interests]

    The software supply chain is a critical element in the lifecycle of applications and websites. The interdependencies and components common in modern software development can increase the attack surface and sometimes allow hackers to bypass robust security layers you’ve added to your infrastructure.

Shows and Videos: FLOSS Weekly, Linux Out Loud, Bringing Windows Best Feature To Linux, and More

  • FLOSS Weekly 681: Yes, UCAN - James Walker, Fission.codes and UCAN

    User Controlled Authorization Networks (UCANs) are just one of the many new and useful approaches to decentralization that James Walker, of fission.codes, shares with Doc Searls and Dan Lynch. If you want a detailed dose of pure optimism about Web3 working for you and me, this is the episode for you on FLOSS Weekly.

  • 14: Back Stage Pass - Linux Out Loud - TuxDigital

    This week, Linux Out Loud chats about what it is like for us to be content creators on the Tux Digital Network. Welcome to episode 14 of Linux Out Loud. We fired up our mics, connected those headphones as we searched the community for themes to expound upon. We kept the banter friendly, the conversation somewhat on topic, and had fun doing it.

  • Bringing Windows Best Feature To Linux!! - Invidious

    Have you ever felt like Linux was just missing something but not sure what it was missing, well maybe it was missing a really annoying watermark telling you to activate your system everytime you use it.

  • Why Use The Terminal Instead of GUI Apps? - Invidious

    New Linux users often are confused with why more intermediate-to-advanced users gravitate to the terminal rather than just using GUI apps for the same task. There are reasons why newer users hate the terminal and longtime Linux users love the terminal.

  • Linux in the Ham Shack/LHS Episode #467: The Weekender XCI

    It's time once again for The Weekender. This is our departure into the world of hedonism, random topic excursions, whimsy and (hopefully) knowledge. Thanks for listening and, if you happen to get a chance, feel free to call us or e-mail and send us some feedback. Tell us how we're doing. We'd love to hear from you.

Android Leftovers