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Pure Open Source System

Too much web content is closed source

It isn't my personal collection of music and/or video, I can even get by with the open source drivers for my video display, since I don't play games, but there is a lot of web content which is in a closed source format at present.

Until Microsofts

Until Microsofts stranglehold on the desktop software market and huge influence on what hardware drivers and Web media formats are used, I will have to say yes to needing to use proprietary and closed source drivers & codecs etc.
Maybe in the future a rule will be implemented which forces software vendors like microsoft to supply all drivers & codecs as open source and freely available to any OS platform to level the playing field for all OS's and eliminate favoritism of any particular OS.

Not Now

I'll have to use the obvious Broadcom Drivers as I do on OpenSuSE 10.2 on this machine. I will have to get crossover office to run Project 2003, CCS Microchip compiler, Eudora until it does get done by Mozilla Foundation IE 6 for banking and work. They use Domino and Lotus Notes but the web portal depends on IE Active X. Likely for my C6180 HP scanner, fax, and Photoprinter. Of all things Piccasa from Google, naturally Skype.

So I can get rid of XP Pro which is groaning under a registry that is huge. This notebook HP came with Vista which was stabbed through the heart. I wish Dell made a DV2310US with AMD Turion x 2, 12 Cell battery, camera and mic. (In short a Black Mac with AMD and Nvidia.) If someone wants to make it with Laid up Kevlar top and bottom so much the better. Why is there no aftermarket Top and bottoms for Laptops and iPods like Fiberglass car fenders?)

I develop uClinux drivers and applications at work on this machine which runs currently has closed drivers but it's a pain to be without my email etc.

Vista-Windows Me II Edition

I wish I could...

However, I believe the open-source movement is gaining momentum as there tends to be a significant shift in collaboration, not just with coding, but with any knowledge. Even though I do watch videos in .mov format occasionally, I am confident that many users can cut this and many other formats, including DVDs (although this would very well lead towards video piracy, unless laws change to allow owning unoriginal DVDrips of DVDs that are owned).

I think the first main area that needs improvement in the open-source arena is that of video drivers. Hopefully ATI will follow through and offer some open-source drivers that can be custom-tuned for maximum performance, as I believe this will also force Nvidia to follow suit.

There's three things I couldn't live without

  • Access to MP3s, including podcasts and my collection (actually, MP3 playback is open-source; it's just got cloudy patent issues).
  • Access to streaming Flash media. It's not just for entertainment; there's a lot of CSPAN and public television content in Flash format out there.
  • The ability to play the *.mov and *.wmv files I download (movie trailers; stuff from the Daily Show/Colbert Report).

I don't need to watch encrypted DVDs on my computer, although I do, but it's interesting to note that libdvdcss is also technically open-source. It's just got DMCA issues.

Only Nvidia driver

I have nothing closed source on my machine apart from the nvidia drivers. Once there are open source nvidia drivers appear, I'll be 100% open source.

PURE not for now

There are a lot of drivers and apps closed source that I need

More in Tux Machines

KNOPPIX 7.7.1 Distro Officially Released with Debian Goodies, Linux Kernel 4.7.9

Believe it or not, Klaus Knopper is still doing his thing with the KNOPPIX GNU/Linux distribution, which was just updated to version 7.7.1 to offer users the latest open source software and technologies. Read more

CentOS 6 Linux Servers Receive Important Kernel Security Patch, Update Now

We reported a couple of days ago that Johnny Hughes from the CentOS Linux team published an important kernel security advisory for users of the CentOS 7 operating system. Read more

Games for GNU/Linux

  • Why GNU/Linux ports can be less performant, a more in-depth answer
    When it comes to data handling, or rather data manipulation, different APIs can perform it in different ways. In one, you might simply be able to modify some memory and all is ok. In another, you might have to point to a copy and say "use that when you can instead and free the original then". This is not a one way is better than the other discussion - it's important only that they require different methods of handling it. Actually, OpenGL can have a lot of different methods, and knowing the "best" way for a particular scenario takes some experience to get right. When dealing with porting a game across though, there may not be a lot of options: the engine does things a certain way, so that way has to be faked if there's no exact translation. Guess what? That can affect OpenGL state, and require re-validation of an entire rendering pipeline, stalling command submission to the GPU, a.k.a less performance than the original game. It's again not really feasible to rip apart an entire game engine and redesign it just for that: take the performance hit and carry on. Note that some decisions are based around _porting_ a game. If one could design from the ground up with OpenGL, then OpenGL would likely give better performance...but it might also be more difficult to develop and test for. So there's a bit of a trade-off there, and most developers are probably going to be concerned with getting it running on Windows first, GNU/Linux second. This includes engine developers.
  • Why Linux games often perform worse than on Windows
    Drivers on Windows are tweaked rather often for specific games. You often see a "Game Ready" (or whatever term they use now) driver from Nvidia and AMD where they often state "increased performance in x game by x%". This happens for most major game releases on Windows. Nvidia and AMD have teams of people to specifically tweak the drivers for games on Windows. Looking at Nvidia specifically, in the last three months they have released six new drivers to improve performance in specific games.
  • Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
  • Linux community has been sending their love to Feral Interactive & Aspyr Media
    This is awesome to see, people in the community have sent both Feral Interactive & Aspyr Media some little care packages full of treats. Since Aspyr Media have yet to bring us the new Civilization game, it looks like Linux users have been guilt-tripping the porters into speeding up, or just sending them into a sugar coma.
  • Feral Interactive's Linux ports may come with Vulkan sooner than we thought
  • Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
    I had been meaning to try out Nvidia's NVENC for a while, but I never really bothered as I didn't think it would make such a drastic difference in recording gaming videos, but wow does it ever! I was trying to record a game recently and all other methods I tried made the game performance utterly dive, making it impossible to record it. So I asked for advice and eventually came to this way.

Leftovers: Software

  • DocKnot 1.00
    I'm a bit of a perfectionist about package documentation, and I'm also a huge fan of consistency. As I've slowly accumulated more open source software packages (alas, fewer new ones these days since I have less day-job time to work on them), I've developed a standard format for package documentation files, particularly the README in the package and the web pages I publish. I've iterated on these, tweaking them and messing with them, trying to incorporate all my accumulated wisdom about what information people need.
  • Shotwell moving along
    A new feature that was included is a contrast slider in the enhancement tool, moving on with integrating patches hanging around on Bugzilla for quite some time.
  • GObject and SVG
    GSVG is a project to provide a GObject API, using Vala. It has almost all, with some complementary, interfaces from W3C SVG 1.1 specification. GSVG is LGPL library. It will use GXml as XML engine. SVG 1.1 DOM interfaces relays on W3C DOM, then using GXml is a natural choice. SVG is XML and its DOM interfaces, requires to use Object’s properties and be able to add child DOM Elements; then, we need a new set of classes.
  • LibreOffice 5.1.6 Office Suite Released for Enterprise Deployments with 68 Fixes
    Today, October 27, 2016, we've been informed by The Document Foundation about the general availability of the sixth maintenance update to the LibreOffice 5.1 open-source and cross-platform office suite. You're reading that right, LibreOffice 5.1 got a new update not the current stable LibreOffice 5.2 branch, as The Document Foundation is known to maintain at least to versions of its popular office suite, one that is very well tested and can be used for enterprise deployments and another one that offers the latest technologies.