Intel redefines virtual world in three parts ?

Virtual world is when you use a substitute some where, that you did not have physical ownership.

Intel had always insisted on server client system to have small operating system, largest browser, and use the latest most powerful cpus to run the latest operating systems one at a time on powerful servers. Client side virtualization is cheap, and Google is extending desktops in the Intel spirit. SOA packets can run any fastest server with any operating system and their proprietary application software.

Then Intel invested $50 million on Juno years ago, to learn the world of idle capacity in computers owned by others, but allowed computation done when all the computers are idle just for seconds at a time. This is the rage for corporate IT departments, thinking that these computers are fast enough. Unfortunately, your hopes are dashed because only you can buy the latest fastest equipment for such extravagance. Others also hoped to use fastest virtual capacity that does not exist, unless you want to pay for such capacity on loan to you.

Then there is the famous Vpro feature in Intel CPU that can use virtuality to stop hackers and resume CPU operation without losing a heart beat.

This is, of course, beyond hdd virtual memory OS for lack of drams, and dotnet strategy of VPN(virtual private network) without hardwiring of network. But what about vmware and such tools for running several operating system at the same time? Not for CPU manufacturers, because they will slow down too much for any real output of efficiency on slow computers. Workload efficiency demands multiple servers. Linux virtualization is by nature still amateurish, Intel is getting professional on virtualization for the corporate world. Hardware is designed for server client system not standalone computer virtualization anymore.