Avogadro Gets Some Sweet POVRay Goodness
It has been a while since I last posted about progress with Avogadro. I have been doing a lot of under the hood improvements which has been really frustrating at times and hard to blog about. Hey I just spent all day refactoring the Painter base class and everything still works the same as it did before! At last I have some real output and have just committed the code to the repository.
The above image is one of the first I have produced and ray traced in POVRay. The abstracted painter stuff seems to be working really well and the engines no longer care whether they are painting onto an OpenGL context or to a file with POVRay objects in it. I think this is one of the most exciting aspects of the work I have been doing - the painting code has been somewhat abstracted away from the engines allowing for multiple painter devices.