Language Selection

English French German Italian Portuguese Spanish

Quakecon 2005 id Software Keynote Coverage: Carmack Talks

Filed under
Gaming

It is another hot August in Texas, and that means Quakecon. The highlight is always the id presentation topped off with programmer and rocketeer extraordinaire John Carmack's chat with the audience. We will find out more about Quake 4 including viewing the E3 trailer. We will find out about what Carmack thinks of the hype surrounding the next generation consoles. John will also reveal how he feels about current CPU and GPU technology. The benefits and challenges of multithreading will be covered as well his thoughts on dedicated physics cards. Also don't forget about the latest on Armadillo Aerospace, what car John is driving, and why he thinks cell phone gaming in the next year or so could be where we find our next new gaming genre from. Hold on as we dig in deep to another information packed id Quakecon presentation and the first live John Carmack game tech talk and Q and A session since 2002.

We begin our coverage on the subject of Quake 4 which finally at E3 saw the light of day, and at Quakecon is available for play on systems in the Activision booth. This highly anticipated title blends the multiplayer experience of Quake 3 with the single player campaign similar to that of Quake 2. Developer Raven has been put at the realm of the project that has been in the works for some time. The Quake 4 demo was run live as it was at E3 and the reaction was positive throughout. They were on hand with the id staffers to answer a few questions the audience submitted on cards before John took over.

Raven stressed that the multiplayer and single player experience were both getting significant resources put behind them. Quake 4 will not be lopsided in that respect. A large focus will be put on mod tools that will ship with game out of the box. They want to make modding the game be very easy which of course had been a trend for some time. The only significant mod of late has been the Quake 2 mod of Doom 3, and no multiplayer OSP style competition mod came to fruition.

Touching on the system specifications they revealed that if you system can play Doom 3 you will be fine with Quake 4 as was expected. The system playing it was a 3.4GHz P4 Falcon Northwest box with a 6800 running at 1280X1024. The Doom 3 engine was enhanced by Raven with improved physics and of course included support for vehicles which is something we also saw at E3 with Prey. Raven's ultimate goal with game was to keep it fun with unique experiences and no dull moments.

Full Story.

More in Tux Machines

More on Mozilla Voice Recognition and Firefox Woes

Funding for Dremio and Matrix.org

BSD: OpenBSD, Benchmarking LLVM/Clang, and AMD Zen Scheduler Model Lands In LLVM

  • Blog about my blog
     

    I want to try it again, and this time I decided to create a self-hosted blog. Something that runs on my own server and with httpd, the web server that I wrote for OpenBSD.  

    [...]

    i That's why I decided to write my articles, including this one, in Markdown and use another tool such as lowdown to generate the XML pages for sblg.

     
  • Benchmarking LLVM/Clang's New AMD Zen Scheduler Model
    Just prior to LLVM 5.0 being branched yesterday, the AMD Zen scheduler model finally landed in LLVM and has the potential of boosting the performance of generated binaries targeting AMD's Zen "znver1" architecture. Here are some benchmarks of LLVM Clang 4.0 compared to the latest LLVM Clang compiler code when testing with both generic x86-64 optimizations and then optimized builds for the first-generation Zen CPUs, tested on a Ryzen 7 processor.
  • AMD Zen Scheduler Model Lands In LLVM, Makes It For LLVM 5.0
    It was coming down to the wire for the new AMD Zen scheduler model in LLVM 5.0 but now it's managed to land just hours before the LLVM 5.0 branching. The new Zen "znver1" scheduler model for LLVM was published by AMD in patch form last week and now this morning it's been merged to mainline LLVM. Funny enough, thanks to an Intel developer with commit rights to LLVM due to the AMD contributor not having access.

OSS: VirtualBox, AMD EPYC Platform Letdown, Choosing FOSS, Open Source Blockchain Project, and RcppAPT 0.0.4

  • VirtualBox 5.1.24 Brings a Better Support for AMD Ryzen CPUs
    VirtualBox is a free and an open-source application for virtualization on x86 platforms. VirtualBox development team has announced a new maintenance release VirtualBox 5.1.24. The recent release of VirtualBox brought more support for AMD Ryzen processors to run certain guests such as Microsoft Windows XP. Emulating more SSE2 instructions. Fixing multiple issues with the graphical user interface for KDE Plasma, and black screen on reboot for multi-screen setup under certain conditions.
  • AMD EPYC Platform Security Processor Code Will Not Be Open Source
    AMD EPYC has been getting some bad word of mouth due to what Intel has been trying to portray but much has been cleared out in the official presentation. Many users that are worried about security have asked AMD to open source the AMD EPYC Platform security processor code. That will not be the case according to AMD. AMD EPYC Platform security processor is designed to keep the user safe from attacks because the OS can’t see what the PSP or IME is doing. Similarly, the user will also not know what the chips are doing. That is all great if the chip is keeping the user safe but it also means that if the defenses are breached then the user will not realize that as well.
  • Open Source: To Use Or Not To Use (And How To Choose)
    You'd like to use open source software, but you're not sure what criteria you should use when deciding whether to rely on it for a specific project or not. I have a long, complicated history with open source software.
  • Japanese Online Giant GMO Launches Open Source Blockchain Project
    Internet giant GMO Internet Inc. of Japan today announced the launch of the GMO Blockchain Open Source Software Project (GMO Blockchain OSS). The system will allow users to develop programs using blockchain as open source. In a first attempt by the company using this platform, the company has developed an open source medical record sharing system and launched it on July 6th, 2017.
  • RcppAPT 0.0.4