Language Selection

English French German Italian Portuguese Spanish

Quakecon 2005 id Software Keynote Coverage: Carmack Talks

Filed under
Gaming

It is another hot August in Texas, and that means Quakecon. The highlight is always the id presentation topped off with programmer and rocketeer extraordinaire John Carmack's chat with the audience. We will find out more about Quake 4 including viewing the E3 trailer. We will find out about what Carmack thinks of the hype surrounding the next generation consoles. John will also reveal how he feels about current CPU and GPU technology. The benefits and challenges of multithreading will be covered as well his thoughts on dedicated physics cards. Also don't forget about the latest on Armadillo Aerospace, what car John is driving, and why he thinks cell phone gaming in the next year or so could be where we find our next new gaming genre from. Hold on as we dig in deep to another information packed id Quakecon presentation and the first live John Carmack game tech talk and Q and A session since 2002.

We begin our coverage on the subject of Quake 4 which finally at E3 saw the light of day, and at Quakecon is available for play on systems in the Activision booth. This highly anticipated title blends the multiplayer experience of Quake 3 with the single player campaign similar to that of Quake 2. Developer Raven has been put at the realm of the project that has been in the works for some time. The Quake 4 demo was run live as it was at E3 and the reaction was positive throughout. They were on hand with the id staffers to answer a few questions the audience submitted on cards before John took over.

Raven stressed that the multiplayer and single player experience were both getting significant resources put behind them. Quake 4 will not be lopsided in that respect. A large focus will be put on mod tools that will ship with game out of the box. They want to make modding the game be very easy which of course had been a trend for some time. The only significant mod of late has been the Quake 2 mod of Doom 3, and no multiplayer OSP style competition mod came to fruition.

Touching on the system specifications they revealed that if you system can play Doom 3 you will be fine with Quake 4 as was expected. The system playing it was a 3.4GHz P4 Falcon Northwest box with a 6800 running at 1280X1024. The Doom 3 engine was enhanced by Raven with improved physics and of course included support for vehicles which is something we also saw at E3 with Prey. Raven's ultimate goal with game was to keep it fun with unique experiences and no dull moments.

Full Story.

More in Tux Machines

Linus Torvalds Launches Linux Kernel 3.19 RC1, One of the Biggest So Far

The first Linux kernel Release Candidate has been made available in the 3.19 branch and it looks like it's one of the biggest ones so far. Linux Torvalds surprised everyone with an early launch, but it's easy to understand why. Read more

Advocacy group: ‘ICT procurement is broken’

Public administrations in the EU are hindering competition by asking for specific brands and products when procuring software solutions, says OpenForum Europe, an organisation campaigning for an open, competitive ICT market. “No progress has been made in recent years. In fact the practice of referring to brand names in public procurement has become more widespread”, OFE says. Read more

7-Way Linux Graphics Card Comparison With Civilization Beyond Earth

The performance of Civilization: Beyond Earth on Linux is quite demanding. The OpenBenchmarking.org test profile of Civilization Beyond Earth uses roughly the high image quality settings and for this article the tests were done at 1920 x 1080. As the results are about to show, even with modern graphics cards, it's quite a chore putting out a decent frame-rate at 1080p for this strategy game. Read more

EU to fund Free Software code review

The European Parliament has approved funding for several projects related to Free Software and privacy. In the EU budget for 2015, which the European Parliament adopted on December 17, the Parliamentarians have allocated up to one million Euro for a project to audit Free Software programs in use at the Commission and the Parliament in order to identify and fix security vulnerabilities. Read more