Language Selection

English French German Italian Portuguese Spanish

Windows Vista Could Eliminate Low-End PCs

Filed under
Microsoft

When Windows Vista ships at the end of 2006, it may not run on the cut-rate PCs sold by Dell, Gateway and other companies. Gene Steinberg, in his latest column at The Mac Night Owl, notes that Vista's current requirements call for a non-integrated graphics card with 64MB video RAM and support for DirectX 9, which rules out many of those cheap US$400 and $500 systems, as well as Windows laptops released before this year.

Macs, including the Mac mini, all sport separate graphics cards. Low-end PCs typically use integrated graphics that require video RAM to be shared with system RAM, thus hampering performance when the computer is used for hardware-intensive tasks such as playing certain games or editing digital video.

Mr. Steinberg notes that Windows Vista "will represent a huge leap in performance, stability and security," but the downside may be that Windows users will have to trade up to more expensive computers if they want to run it. Of course, his speculation is based on the talk surrounding the release of the first Beta, so those requirements could change by the end of 2006.

Meanwhile, it remains to be seen how Apple will compete with Vista when Steve Jobs unveils Mac OS X v10.5 "Leopard" next summer; the new OS should ship around the same time as its competition. Mr. Steinberg reminds his readers that "the first batch of MacIntels will be in the stores this time next year. If [the Windows users you know] are going to need a new PC anyway, shouldn't it come with an Apple logo on it?"

Source.

More in Tux Machines

today's howtos

Leftovers: Gaming

  • Launching into Orbit
    We’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.
  • The Big SuperTuxKart Update Is Almost Ready
    Towards the end of last year a development version of a big new version of SuperTuxKart was released that brought a new OpenGL 3.1+ graphics engine and other improvements. The new SuperTuxKart game looks great (especially for being an open-source game) and is now closer to being officially released with now having an RC version out.
  • Humble Indie Bundle 14 Drops Torchlight 2, Outlast, and Other Awesome Games on Linux
    Following on the footsteps of the fantastic success of the previous Humble Indie Bundle initiatives, the awesome people behind Humble Bundle, Inc. have put together yet another amazing collection of cross-platform games entitled Humble Indie Bundle 14.
  • New Linux Gaming Survey For April
    The new GOL survey for April is now available, so please make sure to fill it in if you have the time.
  • Team Fortress 2 Update Brings Balancing Fixes
    Team Fortress 2 is an online multiplayer game developed by Valve and it's one of the most popular titles on Steam for Linux. A new update has been released for it, and it applies to the Linux version as well.
  • Grass Simulator Fully Released With Linux Support
    April Fools! Wait, this is real? Grass Simulator added Linux support recently, and today they have released the final version.

Android Leftovers

CentOS 7 Update and Red Hat

  • Latest CentOS 7 Update Brings Support for Intel Broadwell, AMD Hawaii, and Btrfs
    The CentOS development team, through Karanbir Singh, announced at the end of March 2015 that a new build for the stable CentOS 7 Linux operating system is available for download and update.
  • CentOS 7.1-1503 Screenshot Tour
  • Red Hat helping you (J)Boss your Big Data
    New product enhancements are designed to help enterprises get more out of their Big Data.
  • JOSE – JSON Object Signing and Encryption
    Federated Identity Management has become very widespread in past years – in addition to enterprise deployments a lot of popular web services allow users to carry their identity over multiple sites. Social networking sites especially are in a good position to drive the federated identity management, as they have both critical mass of users and the incentive to become an identity provider. As the users move away from a single device to using multiple portable devices, there is a constant pressure to make the federated identity protocols simpler (with respect to complexity), more user friendly (especially for developers) and easier to implement (on wide range of devices and platforms).