Language Selection

English French German Italian Portuguese Spanish

KDE 4.0: Everything that has an end, has a beginning

Filed under
Reviews

Note: This review's based on KDE 4.0 installed on openSUSE 10.3. If you're running openSUSE 10.3, KDE 4.0 is extremely easy to install. (Apologies to the Wachowski brothers for the title.)

Get Over It

A confession: I was among the many who griped publicly (and privately) about KDE 4.0's release date. I thought KDE 4.0 was not ready for release and should be held back until it was. (Hey, my wife and my dog listened to me. So there.)

Why? There were two main reasons.

First, one of the things I've loved the most about KDE is its large range of configuration options. For example, there's about a gazillion things you can do with the "kicker panel" (a.k.a. the taskbar) at the bottom of the screen in KDE 3.5.7.


Some of KDE 3.5.7's many kicker configuration options

By comparison, there's little you can do with the panel in KDE 4.0 — and, compared to KDE 3.5.7, not a lot you can do with the desktop, either. It didn't help that the betas and release candidates of KDE 4 contained even less functionality than the final version.

Second, although I've been playing with Linux distros since the late 90s, I didn't start using Linux seriously until around 2003. So the only version of KDE that I learned well was KDE 3. Changes to the KDE 3.x series seemed incremental; in other words, if you ran a live CD containing KDE 3.0, you could definitely recognize it as the precursor to KDE 3.5.8. I assumed KDE 4's user interface (UI) would be a "superset" of KDE 3.x's.

Instead, the KDE developers chose to concentrate on rewriting KDE's "plumbing," focusing (as far as this non-developer can tell) on simplifying and modernizing KDE's application programming interfaces (APIs), and updating it to Qt 4 (Qt is the development framework that KDE's based on). Among other things, this new "plumbing" includes a multimedia back-end named phonon; a new way of dealing with hardware named solid; and, most noticeably, a new user interface named plasma. As its Wikipedia article notes, "Plasma is still undergoing heavy development."

(Long-time KDE users have already noticed that, for some strange reason, none of the names for these technologies begin with the letter "k.")

Wikipedia mentions that, in KDE "x.0" releases, the developers can break compatibility with former releases. They didn't go that far, since KDE 3.5.x apps seem to run just fine on KDE 4.0. But we did see an example of the open source mantra, "release early, release often," in action. And it's worth mentioning that, while still very rough around the edges, the released version of KDE 4.0 was greatly improved compared to the betas and release candidates.

Developers as Politicians

Something else happened that was interesting. Several KDE developers, realizing the controversy there would be over KDE 4.0's unfinished state, took the time to explain what was going on. In particular, Aaron Seigo, president of the KDE foundation and the man mainly responsible for Plasma, addressed naysayers in a long blog post titled "Talking Bluntly" (a recommended read). openSUSE's Stephan Binner wrote a couple of posts about the situation. As the openSUSE KDE 4 page says:

"To make a long story short: KDE 4.0 is not and never was meant to replace 3.5.x for regular users. The main goals were porting to Qt4 and creating the frameworks to create all the things announced for KDE 4. Frameworks are unfortunately hardly visible to the user, so most things that use them, like plasmoids, panel-functionality etc., will only appear after the frameworks are in place, i.e. starting with 4.1."

(If you've got the time and bandwidth, download and listen to The Linux Link Tech Show's Jan. 2nd interview with Aaron Seigo (link goes to a 33.8 MB audio file in ogg format). He comes across as a very intelligent, thoughtful guy, and does a great job explaining the decisions behind KDE 4. Mr. Seigo seems to have taken quite a bit of grief over Plasma, but handles criticism with aplomb. Calling someone a politician is not always an insult!)

From Kubuntu to KDE 4.0

Users of Kubuntu 7.10 "Gutsy Gibbon" were treated to a simplified file manager named Dolphin, a simplified control center named System Settings, and a web-based desktop search engine named Strigi. All three are in KDE 4.0. Moreover, Dolphin now plays the role of KDE's default file manager, and System Settings replaces the KDE Control Center.

   
Left: Dolphin and System Settings on Kubuntu. Right: Strigi desktop search on Kubuntu.

   
Dolphin, System Settings, and Strigi on KDE 4.0

KDE 4.0's user interface will seem familiar to users of former versions of KDE. The major change is the addition of so-called "widgets," or "plasmoids," to the desktop. (I'll use the terms interchangeably.) Widgets are usually SuperKaramba-like applets, which could potentially be anything from a clock to a calculator to a system monitor. But it goes further than that — even desktop icons are widgets.

     
The KDE 4.0 panel (itself a plasmoid), L-R: Kickoff menu; traditional menu; task manager; desktop pager; Klipper (in the System Tray); New Device Notifier; and clock

Desktop widgets can be added by mousing over the Plasma icon in the upper right-hand corner of the screen, or from a desktop context menu. If you want to add one to the panel (such as the "traditional menu" seen above, or a trashcan), you can click and drag them from the "Add Widgets" dialog to an empty spot on the panel. You can also filter your favorite widgets from that dialog, as well as take them off your desktop.

 
Miscellaneous widgets

 
Messing around with widgets (click for larger image)

Widgets can be rotated, made larger, configured (if there are any configuration options for that widget), and made to quit, via small icons in the frame surrouding them that shows up when you mouse over them. You can lock them to the desktop, which hides the frame (which is handy, because at this point, sometimes the frame doesn't go away when it should).

Essential Apps

It would seem that the KDE developers wanted users to be able to differentiate between the web browser (Konqueror) and the file manager (Dolphin), instead of having the confusion of having Konqueror perform both functions. Although you can still use Konqueror as a file manager (by pressing Alt+F2 to open KRunner, and entering the command "konqueror --profile filemanagement" as before), for now, Konqueror uses Dolphin as its file management engine. (What's missing in both is a tree view in the right-hand pane. Hopefully that'll come back soon.)

Dolphin seems to have borrowed from GNOME's Nautilus file manager and from Mac OS X in its design. Of particular interest: the "breadcrumb" bar across the top, between the toolbar and the file window. Click on a ">" symbol to get a vertical listing of directories. The "breadcrumb" bar can be interchanged with a regular editable location bar with a mouse click. Also of interest: the new "columns" and "split" views (which sort of make up for the lack of a tree view in the right-hand pane).

   
L-R: Dolphin with "breadcrumb" bar; Dolphin using column view; Konqueror in file management mode

KDE 4.0's new default document viewer, Okular, can open up a huge variety of document formats. Gwenview is KDE's default image viewer. Konsole, KDE's terminal application, has a subtly revamped feel. (I could swear the line spacing is just a bit larger than it was in KDE 3.5.x; a pleasant surprise.)

   
L-R: Okular's list of supported formats; Gwenview in browser mode; Konsole's "profiles" settings

Games in KDE 4.0 now usually use scalable vector graphics, for a much nicer look. There are some interesting new applications, including Marble, a searchable "desktop globe;" and KPhotoAlbum, which is apparently complicated enough that the new user's offered a 10-minute series of introductory videos. As of this writing, KOffice 2.0 is still under development, and while some parts of it work, others (such as KWord) instantly crash.

     
L-R: Games in KDE 4.0; the Marble desktop globe; KPhotoAlbum; the Amarok audio player (version 2.0 "pre-alpha")

More Eye Candy

KDE 4.0's default theme, named Oxygen, comprises a new set of default sounds, a new, more photo-realistic set of icons, a windows decoration, or "windec" (the part that surrounds your application windows), and a widget style ("widget," in this sense, meaning buttons, scroll bars, progress bars, etc.).

(For those keeping score, most of these screenshots use Plastik as the windec and (the new) Plastique as the style. You still get to choose.)

   
The Oxygen style

If you've got a graphics card capable of displaying compositing effects (such as you'd see with Compiz Fusion), you'll find that KDE 4.0 includes many of its own. (They're turned off by default, but can be switched on from System Settings > Desktop > Desktop Effects.) Some of the effects are quite useful, such as the one that darkens the window underneath an active dialog box; and some are just for fun, such as the Explosion effect that makes windows that are closed, explode into pieces. Be advised that, at this point, turning on desktop effects can make other applications unresponsive, cause general flakiness, and make the entire UI unresponsive if you use an OpenGL screensaver.


     

L-R: Desktop effects settings; an Alt+Tab "box switch" window switcher; a "desktop grid" virtual desktop chooser

Finally, KDE 4.0 also comes with some gorgeous wallpapers.

In Conclusion...

KDE 4.0's release has been a learning experience, at least for me. KDE 4.0's got a long ways to go before it's ready to replace KDE 3.5.x. (For example, my desktop icons have suddenly stopped working!) But one thing is for sure: improvements (which is what you'll call them if you approve of them) and changes (which is what you'll probably call them if you don't) are occurring rapidly. (It seems like openSUSE releases new KDE 4 packages on an almost daily basis.) As far as the prior complaints go — fuggeddabouddit. Time to move on. I'm looking forward to seeing what KDE looks like, six months from now, and longer-term, years from now.

— Andrew Heil, aka "eco2geek"

For More Information:




StumbleUpon


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

A Fair Summary

My experience has been similar. I do remember one slightly angry diatribe by Aaron Segio in early beta days on his blog in response to some criticism. It appears to me that Mr. Segio has matured and grown in this development/release process. He is certainly a bright, thoughtful, and engaging person as his appearance on the TLLTS podcast clearly demonstrates.

I look forward to KDE 4.1 and 4.2, as I do believe that it will make for a magnificent desktop experience.

> KDE 3.5.x apps seem to run

> KDE 3.5.x apps seem to run just fine on KDE 4.0

That's because they use Qt4, whereas KDE4 uses Qt4, so I suppose KDE3-apps don't actually use anything from KDE4!

Makes sense

And since openSUSE puts KDE3 into /opt, and KDE4 into /usr (which is where all the other distros I've seen usually put KDE3), that probably makes it a whole lot easier to have them both installed at the same time, without naming conflicts.

s/Qt4/Qt3/

Béranger wrote:
That's because they use Qt4, whereas KDE4 uses Qt4
Obviously, what I wanted to say is "because they use Qt3, whereas KDE4 uses Qt4".

Nice summary Eco2geek.

I too was one of the ones that complained alot about the kde 4 rc/betas. I still feel there's alot of missing functionality and such..but overall, I was actually a lot LESS disappointed with kde 4.0 than I thought I would be. Some how..it seems they really made everything fall into place right before the release. I've been using it ever since..and aside from a few minor annoyances, it's a fairly solid desktop. I really like it..and I'm looking forward to future releases..which should be greatly improved feature-wise.

More in Tux Machines

Games: Steam Play, Valve, PlayOnLinux and Lots of Native Ports

  • Linus Tech Tips: "Linux Gaming Finally Doesn't Suck"
    Like him or hate him, Linus (not that one) has his audience, many of whom are now being swayed to try out gaming on Linux. Last month, Valve introduced a new version of Steam Play allowing Linux users to run Windows games thanks to Proton, a modified distribution of Wine. While framerates are obviously no match for the intended OS, Linus shows that at least a handful of popular games, which include DOOM and Skyrim, run well enough to play through.
  • Valve Has Been Working On A HUD For The RADV Vulkan Driver
    It hasn't been merged to Mesa 18.3-devel yet nor even published on the Mesa-dev list for review, but it turns out Valve's Samuel Pitoiset has begun working on a heads-up display (HUD) for the driver. Many have requested having a RADV HUD similar in nature to the Gallium3D HUD while it seems as one of many projects being worked on by the Valve Linux driver team is indeed this option.
  • PlayOnLinux has a new alpha release out with an overhaul of the interface
    PlayOnLinux 5.0 alpha 1 code-named "Phoencis" includes a completely redesigned user interface, along with moving their scripting system from bash to JavaScript. They're also now storing the scripts POL uses to install and setup games and applications on GitHub, so that if there's problems with their own infrastructure you can still use POL.
  • Space sim 'Helium Rain' to leave Early Access next month, along with a major update now available
    They recently released one of their final updates, which includes a few notable new features including: a new Artifact system, which has you scan planets for some research points and lore, a new economy model, AI improvements, some updated graphics, new sectors and so on.
  • Turn-based rogue-like RPG 'Depth of Extinction' confirmed to release on September 27th
    We knew that the rather good rogue-like RPG Depth of Extinction was releasing soon and now we know how soon, this week on Thursday it will be available across a number of stores. Inspired by the greats like XCOM: Enemy Unknown and FTL: Faster Than Light, it follows you trying to save humanity from some sort of vicious AI. You will have to build up a mighty squad of soldiers, level them up and get some decent equipment as you travel through a future set around 500 years after rising water caused humanity to edge on the brink of extinction.
  • The rather good 2D action RPG 'Chronicon' just had a major upgrade
    Being completely honest here, I absolutely love this game! The 2D action RPG Chronicon has a new update with some major improvements. As a reminder, the game is still currently in Early Access. The latest update, released a few days ago moves the game from GMS 1.4 to GMS 2.1.5 which is pretty huge by itself considering how old that version of GameMaker Studio was. This should hopefully improve compatibility with other Linux distributions. In addition, the game has been through a lot of performance-focused work to make as much of the game as smooth as possible. For me, it already performed well and now it's excellent.
  • What even more developers think of Valve's Steam Play
    You think we were done writing about Steam Play? Wrong. Here's what Godot Engine's Rémi Verschelde and Marc Di Luzio (previously Feral Interactive, now at Unity) think about it. First up, a few reminders on things we've already covered: our interview with the creator of DXVK, one of the projects that makes up Steam Play; our little chat with Linux game porter Ethan Lee; what Subset Games thought about it and my own personal thoughts can be found here.
  • The beautifully weird hidden object adventure game My Brother Rabbit is out, it's really sweet
    My Brother Rabbit from Artifex Mundi is an absolutely beautiful adventure game that has shocked me with how good it is.
  • Sunless Skies to leave Early Access on January 31st, 2019 also now out is a free pen and paper RPG system
    Failbetter Games have announced that Sunless Skies is set to leave Early Access on January 31st, 2019. They've also released a free pen and paper RPG system. “We’ve used the time in Early Access to fill the world with the most glorious stories, and to refine the play experience: improving combat, tweaking the skyfaring experience, and closing in on a dark and dread-soaked atmosphere.” says CEO Paul Arendt. “The next update, due on 10th October, will include a complete overhaul of the Reach region and extended mechanics for Terror, fuel, hunger and crew.”

Android Leftovers

Zynq UltraScale+ module runs Linux at industrial temperatures

iWave’s “iW-RainboW-G30M” compute module runs Linux on a quad -A53 Zynq UltraScale+ SoC with 192K to 504K FPGA logic cells. The module ships with 6GB DDR4 and 8GB eMMC and supports -40 to 85°C temperatures. iWave has posted details on a computer-on-module built around Xilinx’s 64-bit, hybrid Arm/FPGA based Zynq UltraScale+ MPSoC. Unlike the SODIMM-style iW-RainboW-G28M that iWave shipped earlier this year based on the dual Cortex-A9 Zynq-7000 FPGA SoC, the new iW-RainboW-G30M is a larger, 95 x 75mm module with dual 240-pin board-to-board interfaces. There’s an optional Zynq Ultrascale+ Development Kit, but no details were available. Read more

Desktops You Don't Control Anymore

  • We’re inching closer to DaaS Windows
    Today’s Windows isn’t your dad’s Windows. Microsoft is finally acknowledging that IT professionals are fed up with Windows 10’s binannual major release cadence. So, to address this, it has come up with several new ideas, one of which comes straight out of the Ubuntu Linux desktop playbook.
  • Windows update problems: Microsoft reveals why recent patches broke some PCs
    Microsoft is preparing to rerelease a two-year old update for Windows 7 that's necessary to avoid 'error 0x8000FFFF' when installing its latest security updates. If your organization's Windows 7 PCs failed to install Microsoft's two most recent monthly rollup updates or the September security-only update, it's because the affected systems were missing a servicing stack update (SSU) that Microsoft released in October 2016.