Linux Got Game: TORCS Review
In my noble aim to play at least one game for Linux per week, I bumped into a 3D car racing simulator called TORCS.
The Open Racing Car Simulator (TORCS) is considered among the best open source games available for Linux. TORCS is based upon the open source, cross-platform libraries OpenGL, Mesa 3D and OpenGL Utility Toolkit, thus it is highly portable and can also run on FreeBSD, Mac OS X and Windows. It is primarily used as ordinary car racing game, as AI racing game and as research platform.
I downloaded and installed TORCS by simply using Synaptic Package Manager. You can also get it straight from its project website HERE.
Sounds and Graphics:
Having played Gran Turismo and Need for Speed before, I would say that TORCS is not as graphically pleasing compared to those games. However, the racing environment in TORCS is quite good and should probably impress a lot of typical gamers. Also, it is not as resource hungry as those popular Windows racing simulator. Using only my low-end ATI X1050 graphics card, the FPS is high enough, meaning the game is very much responsive even in full screen mode. There were also several available options to tweak the graphical display settings to suit your hardware needs.