Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
I'm standing on the set of the upcoming DOOM film, and, as someone who played all the way through DOOM 3, it's quite a surreal experience. From the dark hallways of the UAC facility to the caverns of the archaeological dig site down to the textures of the corridors, it's as if someone got permission to build a DOOM 3 theme park and tried to rebuild areas of the game brick by brick. It is about as close to standing inside a videogame as one could imagine.
The movie's set, however, is only one small part of the story, which, after years of being talked about, is finally set to hit theaters this October. In addition to visiting the set, we had a chance to meet with the movie's stars and producers, who all seem dedicated to making DOOM the first movie based on a videogame to finally, well, not suck.