Language Selection

English French German Italian Portuguese Spanish

Modeling Furniture in Blender

Filed under
HowTos

As furniture is a key element, every item of furniture that we add to the scene increases the level of detail, and the sense of realism. We can classify furniture into two : internal and external furniture. With the first type, we have all the objects that populate our interior scenes such as sofas, beds, and chairs. The second type refers to items of urban furniture such as cars, fountains, and fences. This kind of modeling deals with smaller scales, and because of this, sometimes, we have to work at a more detailed level than we are used to. This can cause the modeling process to take a bit longer than usual, but only if we need to create a good level of detail for our models. In this type of modeling, we will use the concept of level of detail again. Another interesting thing about furniture is that we can keep the models that we create to build a good library. In this article by Allan Brito,we will learn how to add previously created furniture into new projects, decreasing the time needed to fill up the scene with furniture, with a good 3D models library. We even can download or buy models on the Internet. The only thing that we will have to do in this case is import the model into our scene.

Create Models or Use a Library?

There are two possibilities when working with furniture. We can create new furniture, or use pre-made models from a library. The question is: when must we use each type? Some people say that using a pre-made model is not very professional thing but what they forget to say is that most projects have a tight deadline, and we need a quick modeling process to be ready on time. So, what's most important for professionals? Getting things done, or telling the client that all the models were created just for his project?

More Here




More in Tux Machines

PayPal Reduces Costs 10x With Open Source CI

The bigger you are, the more small efficiencies add up. Manivannan Selvaraj's talk from LinuxCon North America gives us a detailed inside view of how PayPal cut operating costs by a factor of ten, while greatly increasing performance and user convenience. Everything has to be fast now. We can't have downtimes. No going offline for maintenance, no requesting resources with a days-long ticketing process. Once upon a time virtual machines were the new miracle technology that enabled more efficient resource use. But that was then. Selvaraj describes how PayPal's VMs were operating at low efficiency. They started with a single giant customized Jenkins instance running over 40,000 jobs. It was a single point of failure, not scalable, and inflexible. Read more

Turn Raspberry Pi 3 Into a Powerful Media Player With RasPlex

I have hundreds of movies, TV shows and music that I have bought over the years. They all reside on my Plex Media Server. Just like books, I tend to buy these works and watch them once in awhile, instead of relying on "streaming" services like Netflix where content isn’t always available forever. If you already have Plex Media Server running, then you can build an inexpensive Plex Media Player using Raspberry Pi 3 and RasPlex. Plex Media Server is based on open source Kodi (formerly XBMC), but is not fully open source. Plex Media Center has a friendly interface and it’s very easy to set up a media center (See our previous tutorial on how to install it on a Raspberry Pi 3 or on another dedicated Linux machine). Read more

7 Linux predictions for 2017

Last year I made a set of predictions of events that I thought would happen in the tech world (focused primarily on Linux and free software). I was mostly right. This has emboldened me to make another set of predictions for 2017. I have no inside knowledge on any of these—I am basing this entirely on the twin scientific principles of star maths and wishy thinking. Read more

GTK Graphics

  • GTK Lands A Big Refactoring Of OpenGL Code
    In addition to Red Hat's Benjamin Otte working on a Vulkan renderer for GTK4's GSK, he's also been working on a big refactoring of the OpenGL code that's now been merged to master. OpenGL is very important for GTK4 as it will play a big role in rendering with GSK. With this "large GL refactoring", a big clean-up was done of the OpenGL GDK code, affecting the X11, Win32, Wayland, and Mir code too. Some of the specific work includes no longer using buffer-age information, passing the actual OpenGL context, and simplifying the code. More details via this Git commit.
  • A Vulkan Renderer For GNOME's GTK+ GSK Is In Development
    A Vulkan back-end is in development for GNOME's GTK's tool-kit new GTK Scene Kit (GSK) code. Benjamin Otte has begun experimenting with a Vulkan back-end for GTK's GSK code with GTK Scene Kit being one of the big additions in development for the major GTK+ 4.0 milestone. GSK implements a scene graph to allow for more complex graphical control of widgets and other improvements to its graphics pipeline. GSK was merged back in October and currently uses OpenGL for rendering while there is now a branched Vulkan renderer.