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Open Graphics Project Status Update

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It's been a while since the last update on the Open Graphics Project, so I've put together this article to fill in the community on what's been happening, what's going to happen, and how we can make what happens happen faster. Since the last update, a number of things have been going on, some more slowly than others. Although we're not too far off the Gantt chart, it is nevertheless frustrating for us to find the time to work on some things. For a hardware project that's being done in our spare time, though, things are going rather well, and there's a very strong likelihood that you'll see real hardware for sale on our web site before the year is out. Especially if we can get help on a few things from the community. Read on for details.

I started the Open Graphics Project in October of 2004 at Tech Source, Inc. for graphics cards that are designed specifically with Free and Open Source software (FOSS) in mind, rather than having to beg graphics card vendors for access to their register specs. “Open Architecture” became the main idea, making it easy for FOSS developers to get the information they need to develop FOSS drivers to take full advantage of the hardware.

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