For many months now there has been vkQuake as a port of Quake 1 to Vulkan while now there is a port of that pulling in SteamVR support.
If you want to relive Quake 1 in virtual reality, vkQuakeVR is a project you will want to watch. vkQuakeVR that is a fork of vkQuake, which in turn is based on QuakeSpam. The Vulkan implementation is the same as what vkQuake provides, but vkQuakeVR is tieing in SteamVR / OpenVR support.
While most are focused on the OpenXR VR announcement from The Khronos Group as well as the new Vulkan extensions, less people seem to be talking about their call for participation around a new "3D Portability Initiative", which if it succeeds could be a win for Linux gamers and others.
I tested it out, as I was keen to see what's so different about their combat system and see if it lives up to that claim.
Honestly, it doesn't really seem all that different to other turn-based battle systems. You start by summoning creatures and you can re-summon them to attempt to heal them, but this is all based on dice rolls. You might end up summoning three, you might end up with one. This whole system feels unfair to the core.
Now that Vulkan 1.0.42 is public and it contains the extensions needed for SteamVR on Linux, the RADV changes are now public.
deepin 15.4 Beta——Provide you with Beauty
deepin is a Linux distribution devoted to provide beautiful, easy to use, safe and reliable system for global users.
deepin 15.4 Beta has the newly designed Control Center, and it installed a series of Deepin Original Applications. It is easy to use with great beauty and has improved the user experience a lot. Besides, the kernel version has been upgraded to the latest stable version, it has improved the stability and compatibility. Due to the active feedback from alpha test users, deepin 15.4 beta has an outstanding improvement on completeness and compatibility.