Frag 'em in your own backyard with Sauerbraten
If like first-person shooters, you'll love Sauerbraten. This open source game might not have the visual finesse of other FPSes, but what it lacks in the graphics department, Sauerbraten more than makes up for with its various single and multiplayer modes, including an experimental role-playing game mode, and a unique WYSIWYG in-game map editor. Sauerbraten blends the best of FPSes like Quake and Max Payne to give you a unique gaming experience.
This verdict isn't a surprise since Sauerbraten has a very good pedigree. It's based on the redesigned Cube game engine developed by well-known Dutch programmer Wouter van Oortmerssen, who is a professor of software development and has written a few programming languages. The latest edition of Sauerbraten, which includes Capture The Flag gameplay and therefore called the CTF Edition, was released in June and runs on Linux, Windows, and Mac OS X.
It's simple to get started with Sauerbraten on Linux. Just download the 301MB zipped archive, extract it under a directory such as /usr/local, and run the ./sauerbraten_unix script. The script automatically creates configuration files under ~/.sauerbraten that control various game characteristics such as screen resolution. You can also specify some options while running the sauerbraten_unix script, such as whether to launch the game in server mode. Some settings, such as mouse sensitivity, you can alter from within the game either by using a slider in the graphical setup menu or from the chat console.


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