On a Blender Bender

So being interested in all things 3d, I finally sat down and started learning Blender. The inability of me to make acceptable looking 3d models has long been a hole in my 3d graphics knowledge, but no more! I am now fairly confident in my ability to make models in blender, and am starting to learn how to do animation and rigging and more advanced topics like that.

Basically, there are 3 steps in making a 3d animation. Step one is to make the model. You use tools to specify where each vertex in the model is positioned in 3d space. After you have a model, you move onto the third step, rigging. Rigging is associating vertexes with each other in such a way that they all move smoothly with each other. This is done by putting “bones” in your model, and tying the vertexes to their respective bones. This lets you position the model.

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