Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
This eye-catching, remarkably vivid demo video shows off a Linux Second Life viewer built by renowned coder Opensource Obscure, using the "render-pipeline" from Linden Lab's code branch. It was so impressive, I got in touch with Obscure, for more details.
How did OO do it?
"You may already know that Linden Lab code development spans across many different public 'code branches', where they develop different features. Shadows and "projected textures" are currently being developed in the 'render-pipeline' branch."
"Everybody can get that code and build a viewer that uses it by following the instructions on the SL official wiki, and that's what I made.
"Then I assigned a 'projected texture' to three prims: a blurred white circle to the two prims that cast yellow and green lights, and an illustration to the rotating prim in the middle of the platform."