Open source game engines for Linux
My recent post about Linux and video games has gotten quite a few hits, so while I was on a three hour flight today I thought it would useful to later put together a list of free and open source game engines that you and others could use to build said games.
Primary programming language means the language in which the game engine itself is created. Unless you plan to change the engine, you don’t need proficiency in that language, though you may need to compile and link the engine for your platform. Those engines written in C may be older or optimized for speed, those in C++ somewhat newer, those in C# likely started life on Windows and would need Mono for other platforms, and those that use Python might not be the fastest in the world unless they also use components written in the other languages I just mentioned.
Bindings means the programming languages from which you can call the facilities provided by the game engines.
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