Language Selection

English French German Italian Portuguese Spanish

Cyan Worlds Revives Myst Online, Moots Shift to Open-Source

Filed under
Gaming

After two years of downtime, Cyan Worlds relaunched its star-crossed MMO Myst Online this week. Originally released in 2003, the game has a long, storied history of setbacks.

Originally scheduled to ship as the online component of Uru: Ages Beyond Myst from Ubisoft in 2003, Uru Live ended up being canceled. In 2007, it was revived and relaunched by GameTap as Myst Online: Uru Live, finally allowing players to collaborate, solve puzzles and engage in an ongoing story together. Despite enthusiasm from the game’s dedicated followers, the service was shut down in February 2008.

Cyan Worlds retained the rights to the game, and says on its official web site that its plans are to make it an open-source project. For now, it’s taken the game live again.

rest here




More in Tux Machines

today's leftovers

Graphics News

More of today's howtos

GNOME News: Black Lab Drops GNOME and Further GNOME Experiments in Meson

  • Ubuntu-Based Black Lab Enterprise Linux 11.0.1 Drops GNOME 3 for MATE Desktop
    Coming about two weeks after the release of Black Lab Enterprise Linux 11, which is based on the Ubuntu 16.04.2 LTS (Xenial Xerus) operating system using the HWE (hardware enablement) kernel from Ubuntu 16.10 (Yakkety Yak), Black Lab Enterprise Linux 11.0.1 appears to be an unexpected maintenance update addressing a few important issues reported by users lately.
  • 3.26 Developments
    My approach to development can often differ from my peers. I prefer to spend the early phase of a cycle doing lots of prototypes of various features we plan to implement. That allows me to have the confidence necessary to know early in the cycle what I can finish and where to ask for help.
  • Further experiments in Meson
    Meson is definitely getting more traction in GNOME (and other projects), with many components adding support for it in parallel to autotools, or outright switching to it. There are still bugs, here and there, and we definitely need to improve build environments — like Continuous — to support Meson out of the box, but all in all I’m really happy about not having to deal with autotools any more, as well as being able to build the G* stack much more quickly when doing continuous integration.