Language Selection

English French German Italian Portuguese Spanish

Intel Atom: NVIDIA ION vs. Radeon HD 4330 Graphics

Filed under
Hardware

Last week we featured a review on two MSI WindBox Atom 330 NetTops that we had purchased to add to our testing farm, which as you may now know went into our Phoromatic Ubuntu Tracker setup that is monitoring the performance of the latest Ubuntu development packages on a daily basis. Before devoting this hardware to the farm, we ran a few benchmarks comparing the performance of NVIDIA's ION GeForce 9400M graphics processor to the ATI Radeon HD 4330 graphics processor found on the MSI 6667BB-004US and several other Atom-powered devices.

For the NVIDIA ION graphics performance we used an ASRock ION 330HT-BD Blu-ray NetTop with an Intel Atom 330 CPU, 2GB of system memory, a Seagate 320GB ST9320325AS SATA HDD, and the GeForce 9400M graphics. The Radeon HD 4330 testing was from the MSI WindBox with an Intel Atom 330 CPU, 2GB of system memory at the time, a 250GB Samsung HD253GJ SATA HDD, and the Mobility Radeon HD 4300 (ATI M92 LP) graphics. Both systems were running 64-bit snapshots of Ubuntu 10.04 with the Linux 2.6.32-15-generic kernel, GNOME 2.29.91, X.Org Server 1.7.5, xf86-video-radeon 6.12.99, and the default EXT4 file-system. As the Nouveau graphics Gallium3D driver stack is not used by default in Ubuntu, we ended up using the default NVIDIA 195.36.08 graphics driver for the NVIDIA testing in this article. Compiz was enabled during testing and the Ubuntu OS installations were left at their defaults.

results




More in Tux Machines

Linux: To recurse or not

Linux and recursion are on very good speaking terms. In fact, a number of Linux command recurse without ever being asked while others have to be coaxed with just the right option. When is recursion most helpful and how can you use it to make your tasks easier? Let’s run through some useful examples and see. Read more

Today in Techrights

Android Leftovers

today's leftovers

  • MX Linux Review of MX-17 – For The Record
    MX Linux Review of MX-17. MX-17 is a cooperative venture between the antiX and former MEPIS Linux communities. It’s XFCE based, lightning fast, comes with both 32 and 64-bit CPU support…and the tools. Oh man, the tools available in this distro are both reminders of Mepis past and current tech found in modern distros.
  • Samsung Halts Android 8.0 Oreo Rollouts for Galaxy S8 Due to Unexpected Reboots
    Samsung stopped the distribution of the Android 8.0 Oreo operating system update for its Galaxy S8 and S8+ smartphones due to unexpected reboots reported by several users. SamMobile reported the other day that Samsung halted all Android 8.0 Oreo rollouts for its Galaxy S8/S8+ series of Android smartphones after approximately a week since the initial release. But only today Samsung published a statement to inform user why it stopped the rollouts, and the cause appears to be related to a limited number of cases of unexpected reboots after installing the update.
  • Xen Project Contributor Spotlight: Kevin Tian
    The Xen Project is comprised of a diverse set of member companies and contributors that are committed to the growth and success of the Xen Project Hypervisor. The Xen Project Hypervisor is a staple technology for server and cloud vendors, and is gaining traction in the embedded, security and automotive space. This blog series highlights the companies contributing to the changes and growth being made to the Xen Project and how the Xen Project technology bolsters their business.
  • Initial Intel Icelake Support Lands In Mesa OpenGL Driver, Vulkan Support Started
    A few days back I reported on Intel Icelake patches for the i965 Mesa driver in bringing up the OpenGL support now that several kernel patch series have been published for enabling these "Gen 11" graphics within the Direct Rendering Manager driver. This Icelake support has been quick to materialize even with Cannonlake hardware not yet being available.
  • LunarG's Vulkan Layer Factory Aims To Make Writing Vulkan Layers Easier
    Introduced as part of LunarG's recent Vulkan SDK update is the VLF, the Vulkan Layer Factory. The Vulkan Layer Factory aims to creating Vulkan layers easier by taking care of a lot of the boilerplate code for dealing with the initialization, etc. This framework also provides for "interceptor objects" for overriding functions pre/post API calls for Vulkan entry points of interest.