Language Selection

English French German Italian Portuguese Spanish

Sin City Making Big Bucks and Big News

Filed under
Movies

transient0 on kuro5hin states, "This is the movie that comic book fans of the generation that calls them "graphic novels" can finally go see and not feel like Hollywood has tragically misunderstood them. The big studios have taken our Spider-men, our Punishers and our Hulks, but always have they turned up their powdered little noses at our Sandmen, our Watchmen and our Mausen. Well, no more."

"And, after all the witty dialogue has been delivered, all the thrilling action sequences have sequenced themselves away and the last perfect breast has retreated into venetian blind cast shadows, the thing that sticks with you from Sin City is its uncompromised style. With it's faux-monochrome filming, not-quite-real backdrops and computer effects that are used consistently enough to not be gimmicks but skillfully enough to not be cheesy, it can not be argued that you are seeing something truly unique. And in case you aren't sure just what it is, let me tell you: You are seeing a comic book movie done right."

After a wonderful summary and review, he ends by stating "The violence may be too much for the queasy, the self-aware humour may be too much for the diagetic purists and the visual style may be too much for those with more cynicism than taste, but in the end Sin City must be appreciated for the simple fact that it is something new. And let's just hope that it is only a taste of things to come."



Jason Silverman on wired.com writes, "And then there is the snow. Even with all of this carefully choreographed gore, I still found a blizzard to be Sin City's most powerful visual effect. In the film's final story -- Sin City weaves together three pulpy tales -- the flakes fall quietly and steadily, and they are luminescent, magical and gorgeously artificial."

He continues his review from a more technical viewpoint and states, "Sin City instead uses pixels. With its 3-D digital backdrops and sophisticated tweaking of colors (the film is black and white, with a few reds, oranges and sepia tones tossed in), Sin City exists in some previously unexplored zone between full animation and traditional live-action films."

Silverman concluded, "Sin City is by a significant margin his most sophisticated digital work -- the first live-action film I've seen, with the possible exception of 28 Days Later, where digital video feels more like an opportunity than a compromise.

This is a vivid and exhilarating work. Viewers need not understand Sin City's technical breakthroughs to appreciate it. But a strong stomach does help."


Taking in $12US million the first day, Sin City is predicted to gross $25 million at the box office over the weekend. Another poll published here confirms beliefs.

More in Tux Machines

Graphics: Vulkan and Vega M

  • Vulkan Virgl Has Kicked Off For Supporting This Graphics/Compute API Within VMs
    Of the hundreds of projects for this year's Google Summer of Code, there are many interesting GSoC 2018 projects but one of those that I am most excited for is Vulkan-Virgl for getting this modern API supported with hardware acceleration by guest virtual machines. As implied by the name, this effort is based upon the Virgl project started by David Airlie and originally tasked with getting OpenGL acceleration to guest VMs using a fully open-source Linux driver stack. Virgl has been in good shape for a while now with OpenGL, while this summer the hope is to get the Vulkan API support going for opening up VMs to using this high-performance graphics and compute API.
  • AMDVLK Driver Lands Half-Float Additions, Many Other Improvements
    There's been another weekly-ish public code push to the AMDVLK open-source AMD Vulkan Linux driver stack and this time around it's heavy on feature work. There has been a fair amount of changes pertaining to half-float (FP16) support including support for the AMD_gpu_shader_half_float extension, prepping for VK_AMD_gpu_shader_half_float_fetch, FP16 interpolation intrinsics and register settings, and more.
  • Vega M Graphics On Intel Kabylake G CPUs Are Beginning To Work Under Linux
    We have been covering the Linux driver upbringing of "Vega M" for the Vega/Polaris graphics found in select newer Intel "Kabylake G" processors. The code is still in flight before it will work in all released versions of the Linux driver components, but for those willing to build the code or rely upon third party repositories, Vega M is now working on Linux. As I have covered in various past articles, the open-source driver support for Radeon Vega M is queued into DRM-Next for the upcoming Linux 4.18 kernel cycle, Mesa 18.1 albeit with new hardware I always recommend using the latest Git (current Mesa 18.2), and there are also binary GPU microcode files needed too.

Plasma 5.13 – Amazing Tux, How Sweet Plasma

Plasma 5.13 is (going to be) a very nice release. It builds on the solid foundation that is the LTS edition, and adds cool, smart touches. The emphasis is on seamless integration of elements, which is what separates professionals from amateurs. It’s all around how the WHOLE desktop behaves, and not individual programs in isolation. And Plasma is making great strides, offering a polished version of an already mature and handsome product, with extra focus on fonts, media and browser connectivity and good performance. There are some rough patches. Apart from the obvious beta issues, those goes without saying, KDE Connect ought to be a true multi-phone product, the network stack really needs to be spotless, and that means full Microsoft Windows inter-operability, Spectacle should allow for configurable shadows and alpha channel, and I want to see if the decorative backend has been cleaned up, i.e. can you search and install new themes and icons without encountering useless errors and inconsistencies. But all in all, I’m quite impressed. The changes are big and noticeable, and above all, meaningful. You don’t just get features for the sake of it, you get things that improve the quality and consistency of the desktop, that maximize fun and productivity, and there’s deep thought in orchestrating it all together. It ain’t just a random bunch of options that happen to work. I like seeing patterns in things, and I’m happy when there’s functional harmony. This spring season of distro testing hasn’t been fun, and Plasma 5.13 is balm for my weary wrists, so hurting from all that angry typing. More than worth a spin, and highly recommended. Full steam on, Tuxers. Read more Also: This week in Usability & Productivity, part 20

Sad News! Development Stopped for Korora and BackSlash Linux

It seems more and more small distributions are facing a had time. Recently we saw the crisis at Void Linux. Now we have two more small Linux distributions calling it quit, albeit temporarily. Read more

Android Leftovers