Language Selection

English French German Italian Portuguese Spanish

Direct3D 10/11 Is Now Natively Implemented On Linux

Filed under
Software

It's a pity Luca Barbieri or any Mesa / Gallium3D developers are not at Oktoberfest as they are deserving of more than a few Maß of Augustiner. In fact, today a new Gallium3D state tracker was pushed into Mesa and it's perhaps the most interesting state tracker for this open-source graphics driver architecture yet. It's a state tracker that exposes Microsoft's DirectX 10/11 API on Linux! And it's already working and can be hooked into Wine!

Luca Barbieri made a rather significant commit today that adds a state tracker dubbed "d3d1x", which implements the Direct3D 10/11 COM API in Gallium3D. Luca says this is just the initial version, but it's already working and can run a few DirectX 10/11 texturing demos on Linux at the moment. This is not a matter of simply translating the Direct3D calls and converting them to OpenGL like how Wine currently handles it, but is natively implemented within Gallium3D and TGSI to speak directly to the underlying graphics driver and hardware. Thanks to Gallium3D's architecture, this Direct3D support essentially becomes "free" to all Linux drivers with little to no work required.

As said in the commit




More in Tux Machines

Leftovers: Gaming

today's howtos

Leftovers: Software

Intel Beignet Is Working Out Surprisingly Well For OpenCL On Linux

Beignet is the project out of Intel's Open-Source Technology Center for exposing GPGPU/compute capabilities out of Ivy Bridge hardware and newer when using a fully open-source Linux stack. While Beignet differs greatly from Gallium3D's Clover state tracker, this Intel-specific open-source OpenCL implementation is working out quite well for Ubuntu Linux. While I've been writing about Intel's Beignet project since early 2013, it's probably been about a year now since I tried out the code, which is developed by Intel's OTC graphics team in China. This weekend I tried out Beignet v0.9.2 as trying out the newest Intel OpenCL code has been on my TODO list for a while and it's been working out rather well in my initial tests. Read more