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This week in KWin-GLES

Filed under
KDE

Another week is gone and my KWin-GLES branch got further polishing. All developing on the OpenGL ES code is nowadays happening on my notebook using KWin-GLES. So it is already so useable that I can develop on it without real problems. Most of the effects are already ported and can be used. Today I added the first 3D effects, that is CoverSwitch and FlipSwitch and a (locally) half finished Cube Desktop Switch animation. Quite nice to see the new code working as expected Wink Only eleven effects are not yet ported, but these include some effects which won’t be ported, such as FPS, Sharpen or Shadow effect.

KWin has now three default shipped shaders, which can be used by both effects and the compositing scene.

rest here




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today's howtos

today's howtos

Leftovers: Gaming

  • Ryan Icculus Gordon On The Linux Action Show
    Ryan Icculus Gordon has just recently been on a guest on the excellent Linux Action Show to talk about Linux gaming. Ryan Icculus Gordon is the name behind a number of big ports, and you can see here just what he has done. Hint: It's a lot.
  • Empire: Total War Looks Close To A Linux Version, Pokes Fun At Linux Gamers
    We already knew that Total War: Rome II would come to Linux which sadly didn't come out when expected early this year, but now it looks like the original Empire: Total War will come to Linux too.
  • Another (Linux) game added to the Humble Jumbo Bundle 2
    - Legend of Grimrock: Old school and modern gaming combines in this thrilling dungeon crawler RPG from Almost Human Games. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons, and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.