Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
Another week is gone and my KWin-GLES branch got further polishing. All developing on the OpenGL ES code is nowadays happening on my notebook using KWin-GLES. So it is already so useable that I can develop on it without real problems. Most of the effects are already ported and can be used. Today I added the first 3D effects, that is CoverSwitch and FlipSwitch and a (locally) half finished Cube Desktop Switch animation. Quite nice to see the new code working as expected Only eleven effects are not yet ported, but these include some effects which won’t be ported, such as FPS, Sharpen or Shadow effect.
KWin has now three default shipped shaders, which can be used by both effects and the compositing scene.