Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
Frictional Games was behind 2010’s most scary game, Amnesia: The Dark Descent. By some accounts, the most scary video game ever. Considered by fans, a spiritual successor to the well-received Penumbra series. Amnesia is their most critically acclaimed effort yet. We reached out for a few comments on their success and on being an indie developer.
With Amnesia: The Dark Descent sales exceeding even your most optimistic estimates, placing Frictional Games in a more financially secure situation, what comes next for you as a game development company? Will you remain independent and keep making scary games?
First up we are looking for a publisher with an interest to incorporate our company into their current infrastructure. This as we believe that with our new found security, it would maximize the stability of the company to be part of a larger, serious publisher.
We will not be making any more scary games due to the limited audience and problems with releasing a game that gets very high age ratings. Instead we are currently focusing our efforts on making cute and cuddly games, so that you are assured to not be upset while playing.
Or was it the other way around…?