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GDC 2011

Filed under
Software
Gaming

Three years ago, we were almost laughed out of the Game Developer Conference Show floor.

C# as the heir to C++ back then was mostly an academic discussion. And there were only a few anecdotal examples of developers using C# for fast and safe scripting in games such as Second Life and Unity.

Three years ago, C# as a scripting language for games had the shared the reputation that Javascript had before the Ajax and Web 2.0 revolutions. It was a bad word. Anything short of C++ and assembly language was not up to the taste of most game developers. Ironically, developers were willing to take the hit of an interpreted languages to drive their games.

rest here




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