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GDC 2011

Filed under
Software
Gaming

Three years ago, we were almost laughed out of the Game Developer Conference Show floor.

C# as the heir to C++ back then was mostly an academic discussion. And there were only a few anecdotal examples of developers using C# for fast and safe scripting in games such as Second Life and Unity.

Three years ago, C# as a scripting language for games had the shared the reputation that Javascript had before the Ajax and Web 2.0 revolutions. It was a bad word. Anything short of C++ and assembly language was not up to the taste of most game developers. Ironically, developers were willing to take the hit of an interpreted languages to drive their games.

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