Language Selection

English French German Italian Portuguese Spanish

Interview with Michael Bok, developer of The Zod Engine

Filed under
Interviews
Gaming

Today I had the pleasure of chatting with Michael Bok of The Zod Engine via google talk. This is the most fun I've had chatting to developer so far.

GOL: I will start off easy on you...Okay so the first question to get us started, let's have a little introduction shall we, so introduce yourself, who exactly are you?

MB: My name is Michael Bok and I am the owner of Nighsoft which is currently a game cloning company. I have been cloning games since I was 15 with my first game being a clone of Diaspora which was one of the first free MMORPGs. Other then that I have a career in computer science and computer engineering.

MB: Correction, diaspora was one of the first free space mmorpgs

GOL: Interesting, so how exactly did you get into programming?

rest here




More in Tux Machines

today's leftovers

Graphics News

More of today's howtos

GNOME News: Black Lab Drops GNOME and Further GNOME Experiments in Meson

  • Ubuntu-Based Black Lab Enterprise Linux 11.0.1 Drops GNOME 3 for MATE Desktop
    Coming about two weeks after the release of Black Lab Enterprise Linux 11, which is based on the Ubuntu 16.04.2 LTS (Xenial Xerus) operating system using the HWE (hardware enablement) kernel from Ubuntu 16.10 (Yakkety Yak), Black Lab Enterprise Linux 11.0.1 appears to be an unexpected maintenance update addressing a few important issues reported by users lately.
  • 3.26 Developments
    My approach to development can often differ from my peers. I prefer to spend the early phase of a cycle doing lots of prototypes of various features we plan to implement. That allows me to have the confidence necessary to know early in the cycle what I can finish and where to ask for help.
  • Further experiments in Meson
    Meson is definitely getting more traction in GNOME (and other projects), with many components adding support for it in parallel to autotools, or outright switching to it. There are still bugs, here and there, and we definitely need to improve build environments — like Continuous — to support Meson out of the box, but all in all I’m really happy about not having to deal with autotools any more, as well as being able to build the G* stack much more quickly when doing continuous integration.