HGE comes to Mac and Linux (guest post from Ryan Gordon)
This is a guest post from Ryan Gordon, announcing the release of Haaf's Game Engine (HGE) for Mac and Linux. HGE is the 2d engine that powers games such as Hammerfight.
I got my start in the game industry working for Loki Software, coercing a wild array of titles to run on Linux. Loki was doing something no one had tried to do before, and we found we were missing some fundamental tools.
Out of necessity, we rolled up our sleeves and built toolkits, libraries, utilities and infrastructure to aid in the job. Out of a sense of community, we released the source code to these things. Because it's what you should do if you can.
Loki didn't survive, but their open source projects did. It's not enough to just bring games to Linux. Games will come and go. A game may take years of devotion to build, and then maybe it will live on a best-seller list for a few weeks and be forgotten. Ultimately, any given product is just another bullet point: does this run on Linux? Great, but what have you done for me lately? Porting a game isn't nearly as rewarding as releasing the source code to something you built to help port that game. To that end, today I'm announcing the availability of hge-unix.