OpenSUSE Ends Support For Binary AMD Graphics Driver
Bruno Friedmann has announced the end to AMD proprietary driver fglrx support in openSUSE while also announcing they don't plan to support the hybrid proprietary AMDGPU-PRO stack either.
Friedmann wrote, "Say goodbye fglrx!, repeat after me, goodbye fglrx... [In regards to the newer AMDGPU-PRO stack] I will certainly not help proprietary crap, if I don’t have a solid base to work with, and a bit of help from their side. I wish good luck to those who want to try those drivers, I’ve got a look inside, and got a blame face."
4 open source drone projects
Over the past few years, interest in both civilian and commercial use of drones has continued to grow rapidly, and drone hardware sits at the top of many people's holiday wish lists.
Even just within the civilian side of things, the list of unmanned aerial devices which fit the moniker of drone seems to be constantly expanding. These days, the term seems to encompass everything from what is essentially a cheap, multi-bladed toy helicopter, all the way up to custom-built soaring machines with incredibly adept artificial intelligence capabilities.
With Fedora 25 out the door a couple of weeks ago, Fedora is once again moving ahead towards Fedora 26. As usual after a new release, the Fedora Elections are getting into gear. There are a fair number of seats up for election this release, across both the Fedora Engineering Steering Committee (FESCo) and the Fedora Council. The elections are one of the ways you can have an impact on the future of Fedora by nominating and voting. Nominate other community members (or self-nominate) to run for a seat in either of these leadership bodies to help lead Fedora. For this election cycle, nominations are due on December 12th, 2016, at 23:59:59 UTC. It is important to get nominations in quickly before the window closes. This article helps explain both leadership bodies and how to cast a nomination.
Endless Sky is a 2D space trading and combat game similar to Escape Velocity. The game sets you as a beginning pilot, just having made a down payment on your very first starship. You’re given a choice between a shuttle, a freighter or a fighter. Depending on what ship you choose, you will need to figure out how to earn money to outfit and eventually upgrade your ship. You can transport passengers, run cargo, mine asteroids or even hunt pirates. It’s an open-ended game that blends the top-down action of a 2D space shooter with the depth and replayability of a 4X.
I’ve known of affinity mapping, and even tried to use sticky notes to figure out some of my data in the first UX project I did. Unfortunately, as I found out at the time, analysis of the data I get in UX research doesn’t really lend itself to being done alone. Much like statistics, I suspect. I’m not at all sure how UX consultants do their analyses, given this!