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DistroWatch Weekly, Issue 490

Filed under
Linux

Welcome to this year's second issue of DistroWatch Weekly! Many of us take this time of year as an opportunity to gaze back at things we have recently experienced and to look ahead at things to come. This week we are going to do both.

In our news section we hear the story of Dan Gillmor, a man who decided to migrate to Linux for a year, and find out how he feels about his experiment with open source. We also look back at some of the more influential projects of 2012 and what they have brought to the community. Looking ahead we examine what the openSUSE project is doing to make their distribution more relevant to consumers of low-power laptops. In our feature this week Jesse Smith revisits the Manjaro Linux distribution and shares his experiences with the young Arch-based project. Also in this week's edition we bring you news of the Linux community's latest releases and we take a look at a useful application, called Able2Extract, which has just been ported to Linux. Plus, we bring you news, reviews and podcasts from around the web. We here at DistroWatch wish you a pleasant week and happy reading!

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FOSS Licensing

  • Confused by license compatibility? A new article by Richard Stallman may help
    Richard Stallman has published a new guide on gnu.org titled License compatibility and relicensing. Gnu.org is home to a whole host of resources on free software licensing, including frequently asked questions about GNU licenses and our list of free software licenses. Our license list contains information on which licenses are compatible with the GNU General Public License as well as a brief description of what it means to be compatible. This latest article by Stallman provides a more in–depth explanation of what compatibility means and the different ways in which it is achieved.
  • The most important part of your project might not even be a line of code
    What is licensing? Why does it matter? Why should you care? There are many reasons that licensing is an important part of a project you are working on. You are taking the time to write code and share it with the world in an open way, such as publishing it on GitHub, Bitbucket, or any number of other code-hosting services. Anyone might stumble across your code and find it useful. Licensing is the way that you can control exactly how someone who finds your code can use it and in what ways.

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