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How The Linux Foundation and Fedora are Addressing Workstation Security

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Linux

Are you a systems administrator? Quick, which system in your infrastructure is most vulnerable to hacker attacks? No, it’s not the web server -- though it’s a good guess. No, it’s not the firewall. The answer may surprise you -- it’s your workstation.

Think about it -- unless you’re working for an agency with extremely rigid security policies, you are probably able to connect to servers you administer right from your workstation. Perhaps not all the time -- perhaps you have to establish a VPN connection first in order to be on the “inside.” Once that is done, however, your workstation becomes an extremely interesting target for malicious hackers, since at that time your workstation happens to be the least protected system that sits both on the outside and on the inside of your trusted network.

Did you know that your workstation is currently running software that was written for the sole purpose of letting others execute arbitrary code?

rest here




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Security Leftovers

  • Someone is putting lots of work into hacking Github developers [Ed: Dan Goodin doesn't know that everything is under attack and cracking attempts just about all the time?]
    Open-source developers who use Github are in the cross-hairs of advanced malware that has steal passwords, download sensitive files, take screenshots, and self-destruct when necessary.
  • Security Orchestration and Incident Response
    Technology continues to advance, and this is all a changing target. Eventually, computers will become intelligent enough to replace people at real-time incident response. My guess, though, is that computers are not going to get there by collecting enough data to be certain. More likely, they'll develop the ability to exhibit understanding and operate in a world of uncertainty. That's a much harder goal. Yes, today, this is all science fiction. But it's not stupid science fiction, and it might become reality during the lifetimes of our children. Until then, we need people in the loop. Orchestration is a way to achieve that.

Leftover: Development (Linux)

  • Swan: Better Linux on Windows
    If you are a Linux user that has to use Windows — or even a Windows user that needs some Linux support — Cygwin has long been a great tool for getting things done. It provides a nearly complete Linux toolset. It also provides almost the entire Linux API, so that anything it doesn’t supply can probably be built from source. You can even write code on Windows, compile and test it and (usually) port it over to Linux painlessly.
  • Lint for Shell Scripters
    It used to be one of the joys of writing embedded software was never having to deploy shell scripts. But now with platforms like the Raspberry Pi becoming very common, Linux shell scripts can be a big part of a system–even the whole system, in some cases. How do you know your shell script is error-free before you deploy it? Of course, nothing can catch all errors, but you might try ShellCheck.
  • Android: Enabling mainline graphics
    Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is. The HWC (Hardware Composer) API is used by SurfaceFlinger for compositing layers to the screen. The HWC abstracts objects such as overlays and 2D blitters and helps offload some work that would normally be done with OpenGL. SurfaceFlinger on the other hand accepts buffers from multiple sources, composites them, and sends them to the display.
  • Collabora's Devs Make Android's HWC API Work in Mainline Linux Graphics Stack
    Collabora's Mark Filion informs Softpedia today about the latest work done by various Collabora developers in collaboration with Google's ChromeOS team to enable mainline graphics on Android. The latest blog post published by Collabora's Robert Foss reveals the fact that both team managed to develop a shim called drm_hwcomposer, which should enable Android's HWC (Hardware Composer) API to communicate with the graphics hardware, including Android 7.0's version 2 HWC API.

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