Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
I feel like the developers at Klei Entertainment really wanted to make a survival horror game and messed up somewhere down the line in a good way. Normally titles in this genre involve characters trying to live through a horrific experience with only their physical prowess and weapons to defend themselves. With Don’t Starve, Klei decided to take the survival aspect very seriously, but remembered they were making a “survival horror” game and threw in every monster they could think of for good measure. What popped out of the Klei machine was something that doesn’t look like anything else out there.
It’s so wrong, yet so right.
Don’t Starve follows your character—Wilson, the Gentleman Scientist—after he is dropped into the wilderness by a demon named Maxwell. Maxwell performs his only real purpose—