Language Selection

English French German Italian Portuguese Spanish

Get your game on with SuperGamer-1

Filed under
Linux
Reviews
-s

I spent my entire Friday and half my Saturday in the SuperGamer-1 livedvd. I'm not a avid gamer as the definition goes, but I certainly love my 'shoot 'em ups'. Gaming in Linux is much easier of late than it once was. Not too long ago it took someone with a rudimentary knowledge of coding (or inhuman persistance) to get some of those ports to work. These last days it's become easier to game in Linux than in Windows. Now all that's required is booting a dvd.

The SuperGamer-1 is a modification of the famous and well respected PCLinuxOS distribution optimized for gaming. It includes 3d acceleration drivers, the underlying pclos system, and several nice games (or demos). It was originally based on P91 and it is still so today. Much of the everyday software included on the disk/iso is beginning to grow a little long in the tooth, but Darin, the shy and quiet developer, states, "this is completely pclinuxos with a few tweaks and can be updated to P92 levels at the very least. The supergamer is completely compatible with all the updates and normal mirrors are used in synaptic...it will update completely to all the new stuff. I will be doing some testing to see how compatible taking the base supergamer up to P93 levels will be." And of course, being based on PCLinuxOS, the infallible harddrive installer we all know and love is also included, as well as the PCLinuxOS Control Center and Synaptic.

Some of the included software includes:

  • 3D games: america's army, cube, doom 3, enemy territory, legends, nexuiz, privateer, quake 4, soldier of fortune, ufo: alien invasion, ut2004, wesnoth

  • Arcade: BzFlag, chromium, 3d pinball, frozen bubble, neverball, neverput, penguin racer, supertux, tuxkart
  • Cards: Pysol
  • Strategy: Foobillards
  • Kernel: 2.6.13amd64op-smp squash 3 with source and stripped source installed
  • Office: Open Office 2
  • Misc: Xorg 6.8.2, gcc 3.3.1, firefox 1.0.7, and kde 3.4.3.

        

        


Perhaps you've noticed the distinctive theme running throughout these screenshots. The dragon theme was conceived by Darin's wife, and created by a talented and perceptive gentleman known as Masta. Darin referred to him "as a genius with how he understands what I try to say in e-mails and puts them into drawings." The theme starts at the boot up screen, runs thru the boot, and lasts throughout the desktop experience. As you can see the icons are customized to correspond superbly and the color scheme matches the haunting wallpaper perfectly. The login background and splash deviate slightly but are no less unique and are quite pretty as well.

        

    

But why a gamers version of an already complete, stable, and supported distro? Darin states, "well really it was from a lot of people who asked for something like this..I had the knowledge to remaster so I just started adding games and the game base grew with ideas from members. Actually I did this for fun. It kinda caught on and people wanted this thing...this has surprised me with the amount of interest in this as anyone can do it really if they wanted to learn how to remaster."

As you can see from the list above, the menu contains many nice choices. It starts with some of the more common Linux games you may have encountered in other distros or repositories such as chromium, penguin racer, or frozen bubble. In testing these offerings, we found not one problem. They all opened and played as designed, with the exception of Privateer that looped through the introductory scene several times (until I escaped) and never did actually start the game. In fact, they even performed very well from the livedvd.

        

        

The wonderful performance didn't end with the smaller less demanding games. No. I was quite pleasantly surprized at the performance of the larger 3D games notorious for their system demands. For example, while playing the Doom3 and Quake4 demos, action was instantaneous and rarely was a delay encountered. Although the default settings for the two previously mentioned games are set rather low, I cranked up the details and suffered no distinguishable performance loss. In the screenshots below, the first shot depicts some of the graphics at lower quality settings. Notice the poor shading on the characters face? The second shot is medium quality and the last is higher. The game became rather dark with the last adjustment, but this is no reflection on PCLOS Supergamer. I just mentioned it as a point of interest and to explain the dark screenshots.

        

Being from the same artists, Quake4 suffered the same dark atmosphere at higher qualities. Thus most of my screenshots didn't turn out well, as they rendered even darker than they appeared during gameplay. However, the game itself was extremely fun and performance from the livedvd was amazing.

        

The demo of Soldier of Fortune is another included. This game is about 6 years old now and the graphics were less than contemporary at the time of its release, although I think the concepts were modern. However, the gameplay is as fun now as it was then. One of the reasons SoF follows me around from install to install is its low demand and great performance (and being able to blow someone's head completely off). It is still fun after all these years. I guess I still play through Soldier of Fortune about once a year. I'm not fast enough to catch the best action in screenshots (such as someone's decapitated body just before it starts to fall to the floor). In fact, I want to go on record right now as stating I'm a much better shot (and duck) when not trying to capture screenshots. Big Grin

        

America's Army is also included. I never played this game very much as it seems to move along too slow for my tastes. I never quite made it out of training. Another factor is I'm not much of an online gamer and prefer single player mode. Although I did find one interesting aspect of America's Army while testing Supergamer of which I hadn't known previously. In the third shot you can see what happens if you shoot your drill instructor in the face with an M-16. That is a depiction of yourself in Leavenworth Prison. This is all there is. I left it on for quite a while to see if they'd come feed me or take me to bust rock. But nope, you sit there being tortured by a neighbor's harmonica until you [hit] escape and restart the mission.

        

Legends is another online only game. It looked like a exciting environment and had some pretty scenary. I suspect this would be great fun with some actual opponents to shoot.

        

Cube and nexuiz are also included. Cube has a single player mode, although I personally haven't had much luck with it. Seems I run out of ammo and get killed before I get too far along. In yet another demonstration of my amazing abilities, I couldn't figure out how to get screenshots in those games. So, while looking for docs, I just leeched these from their sites. Although, I can testify that they are very representational of my actual gameplay experience. Big Grin

        

        

There is a lot more on this 3.6 gig iso than I have mentioned here. It's a wonderful idea and a great convenience. If you'd like a nice gaming platform, I can recommend the PCLOS SuperGamer-1 system. It retains all the advantages of PCLinuxOS while adding optimizations and software to get the user off to a running start. The demos allow one to easily test the games on their computers and just as easily install them. With supergamer, you'll know the operating system is ready. Even if one doesn't own or wish to own the premuim games, the demos still offer hours of fun. The free gpl'd games are a convenience and again, you'll know your system is ready for about any game you wish to add.

The Supergamer-1 dvd performed very well. I had no stability issues and lag was very minimal. Only after long periods of inactivity or loading a new gaming level did I experience delays while the dvd was spun and accessed. Hardware detection was spot-on with, just to name a few, the net connection, graphics and sound automagically enabled. It was a completely enjoyable experience and I can't find anything to complain about, (except for Privateer).

If you are interested in this wonderful offering, it can be downloaded through a torrent from here. If preferable, one can also order a dvd disk from On-disk.com for a very modest fee of $6.99.

There is an active board on the PCLinuxOS Forum for discussions, questions, or requests.

UPDATE: There is a new forum established on the new Supergamer.org website. Please use that forum instead of the pclos forum for all future comments, questions, and suggestions. --> http://supergamer.org/forum/



StumbleUpon

Supergamer2

Since 12/20/2006 the Supergamer2 ISO is available Big Grin

See here: http://www.tuxmachines.org/node/11930

halo3

were do i go to download the deom of halo 3

Games on linux

It's a lot easier then it was to game on linux. With the new optimizations, like supergamer, we don't have to switch to windows anymore for a lot of games.

I actualy stay on linux when playing flash rpg games, but also i stay on there when playing more advanced games like soldier of fortune or UT.

Truly. Always it is possible

Truly. Always it is possible to find alternative.
download mp3 music, melody, Best Music Top Chart, Download now!!!

Well Done

I think i must try it !!!!!!

Pretty good!

It's actually pretty good. Lot of people are using SuperGamer now. The board linked in the article doesn't seem to work for me, but still, i think that the linux community gain a lot from SuperGamer. Great article, and if it's for quake and doom only, it's already worth it!

New SG is now based on VL (not PCLOS)

Just so you (srlinuxx) know and every one reading this is aware that the latest re-incarnation of SuperGamer has for quite a while now been based on VectorLinux and is called by the name of "Big Mamma" SuperVL. I believe that there is still some support in their forums for the previous SuperGamer2-PCLinuxOS. But I believe that all future development of SuperGamer will be based on VectorLinux.

Check it all out here http://www.supergamer.org

Finally FYI the "active board" at the PCLinuxOS forums has been discontinued (again for quite a while now) you may care to amend your statement above ?

The only SuperGamer forums that I know of are at their own site.

Nursing personal statement writing

Students writing nursing personal statement assume a huge part in figuring out who gets an interview, and you can significantly enhance your chances by presenting an elegantly composed and motivating essay. Since the common students are worse journalists, they can't expect achievement in the event that they write their nursing personal statement independent from anyone else. In any case, when nursing students writing personal statement rely on upon personal statement writing administration, you can guarantee of getting premium quality personal statements that can make a decent impact on entrance advisory board.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

More in Tux Machines

Servers: Google, Kubernetes, Red Hat and SUSE

  • Google Open-sources Sandboxed API, a tool that helps in automating the process of porting existing C and C++ code
    Yesterday, the team at Google open-sourced Sandboxed API, a tool that Google has been using internally for its data centers for years. It is a project for sandboxing C and C++ libraries running on Linux systems. Google has made the Sandboxed API available on GitHub. Sandboxed API helps coders to automate the process of porting their existing C and C++ code in order to run on top of Sandbox2, which is Google’s custom-made sandbox environment for Linux operating systems. Sandbox2 has also been open-sourced and is included with Sandboxed API GitHub repository. Christian Blichmann & Robert Swiecki, from Google’s ISE Sandboxing team, said, “Many popular software containment tools might not sufficiently isolate the rest of the OS, and those which do, might require time-consuming redefinition of security boundaries for each and every project that should be sandboxed.”
  • Google open-sources its Sandboxed API tools for isolating application processes
    Google LLC has open-sourced a new tool for developers that lets them sandbox C and C++ libraries that run on Linux-based operating systems. Developed internally by Google, the Sandboxed API has been used in its data centers for several years already, the company said in a blog post Monday announcing the move. Google has made Sandboxed API available to download on GitHub, together with its documentation that describes how to get it up and running.
  • Init Container Build Pattern: Knative build with plain old Kubernetes deployment
    With Kubernetes evolving at supersonic speed and seeing a lot of adoption in the enterprise world, the developer community is now looking for solutions to common Kubernetes problems, such as patterns. In this article, I will explore a new Kubernetes pattern using Init Containers. Let’s start with the use case that gave birth to this problem: Quarkus—Supersonic and Subatomic Java—has excited the Java developer community with its amazing speed and all new native build artifact for Java applications. As one of those excited developers, I want to quickly build and deploy a Quarkus application on to Kubernetes.
  • KubeEdge, a Kubernetes Native Edge Computing Framework
    Open source edge computing is going through its most dynamic phase of development in the industry. So many open source platforms, so many consolidations and so many initiatives for standardization! This shows the strong drive to build better platforms to bring cloud computing to the edges to meet ever increasing demand. KubeEdge, which was announced last year, now brings great news for cloud native computing! It provides a complete edge computing solution based on Kubernetes with separate cloud and edge core modules. Currently, both the cloud and edge modules are open sourced. Unlike certain light weight kubernetes platforms available around, KubeEdge is made to build edge computing solutions extending the cloud. The control plane resides in cloud, though scalable and extendable. At the same time, the edge can work in offline mode. Also it is lightweight and containerized, and can support heterogeneous hardware at the edge. With the optimization in edge resource utlization, KubeEdge positions to save significant setup and operation cost for edge solutions. This makes it the most compelling edge computing platform in the world currently, based on Kubernetes!
  • Red Hat Security: The Product Security Blog has moved!
    Red Hat Product Security has joined forces with other security teams inside Red Hat to publish our content in a common venue using the Security channel of the Red Hat Blog. This move provides a wider variety of important Security topics, from experts all over Red Hat, in a more modern and functional interface. We hope everyone will enjoy the new experience!
  • From virtualization to emerging workloads: How Red Hat and NVIDIA are driving enterprise innovation
    Innovations like artificial intelligence (AI), machine learning (ML) and other emerging workloads present a vision of IT’s future, one where intelligent solutions can more effectively analyze and address evolving business needs. But this vision can be limited by current IT infrastructure, which can often require significant investments in order to enable new workloads. One answer to this challenge is through workload acceleration, which uses specialized computational resources, like graphic processing units (GPUs) to tackle intense computing tasks. Established in scientific and research computing, GPUs such as those offered by NVIDIA are now catching the attention of enterprise IT as a technology that can accelerate compute-intensive operations found in data science and AI, extending their reach to a broader range of end users.
  • SUSE Enterprise Storage 6 Beta Program
    SUSE Enterprise Storage 6, the upcoming release from SUSE, enables IT organizations to seamlessly adapt to changing business demands while reducing IT operational expense with new features focused on containerized and cloud workload support, improved integration with public cloud and enhanced data protection capabilities. This release of SUSE Enterprise Storage will be available for first customer ship in early June. However, you can download a BETA version today and give release 6 a test drive. It is built on the upstream Ceph release: Nautilus and updated to run on SUSE Linux Enterprise Server 15 SP1 BETA. There are a lot of new features in SUSE Enterprise Storage 6.
  • From Paris with Love
    Last week, I had the great pleasure of being among the team representing SUSE at HPE’s Technology and Solutions Summit (aka HPE TSS) in Paris. HPE’s largest and most comprehensive technical and solutions knowledge transfer event is aimed at presales consultants and solutions architects from HPE and their partners, bringing together teams from within HPE and their partner community all with the aim of sharing knowledge about their products and services. Around 3,000 delegates converged upon the City of Lights to learn, exchange ideas and have a little fun in the city that is home to Notre Dame Cathedral, the Louvre Museum, the legendary Eiffel Tower, and of course the many creperies serving up delicious treats to hungry visitors!

Development on Devices: Aaeon, Nageru on GPUs, CircuitPython Hacking by Keith Packard, Coreboot and More

  • Latest UP board combines Whiskey Lake with AI Core X modules
    Aaeon has posted specs for a Linux-ready “UP Xtreme” SBC with a 15W, 8th Gen Whiskey Lake-U CPU, up to 16GB DDR4 and 128GB eMMC, 2x GbE, 6x USB, SATA, and optional AI Core X modules via M.2 and mini-PCIe. Aaeon’s community-backed UP project, which most recently brought us the Intel Apollo Lake based Up Squared and UP Core Plus SBCs, has announced an UP Xtreme hacker board built around Intel’s 8th Gen Whiskey Lake U-series Core processors. This is likely the fastest open-spec, community-backed SBC around, depending on your definition.
  • When your profiler fools you
    If you've been following my blog, you'll know about Nageru, my live video mixer, and Futatabi, my instant replay program with slow motion. Nageru and Futatabi both work on the principle that the GPU should be responsible for all the pixel pushing—it's just so much better suited than the CPU—but to do that, the GPU first needs to get at the data. Thus, in Nageru, pushing the data from the video card to the GPU is one of the main CPU drivers. (The CPU also runs the UI, does audio processing, runs an embedded copy of Chromium if needed—we don't have full GPU acceleration there yet—and not the least encodes the finished video with x264 if you don't want to use Quick Sync for that.) It's a simple task; take two pre-generated OpenGL textures (luma and chroma) with an associated PBO, take the frame that the video capture card has DMAed into system RAM, and copy it while splitting luma from chroma. It goes about as fast as memory bandwidth will allow. [...] Seemingly after a little more tuning of freelist sizes and such, it could sustain eight 1080p59.94 MJPEG inputs, or 480 frames per second if you wanted to—at around three cores again. Now the profile was starting to look pretty different, too, so there were more optimization opportunities, resulting in this pull request (helping ~15% of a core). Also, setting up the command buffers for the GPU copy seemingly takes ~10% of a core now, but I couldn't find a good way of improving it. Most of the time now is spent in the original memcpy to NVIDIA buffers, and I don't think I can do much better than that without getting the capture card to peer-to-peer DMA directly into the GPU buffers (which is a premium feature you'll need to buy Quadro cards for, it seems). In any case, my original six-camera case now is a walk in the park (leaving CPU for a high-quality x264 encode), which was the goal of the exercise to begin with. So, lesson learned: Sometimes, you need to look at the absolutes, because the relative times (which is what you usually want) can fool you.
  • Keith Packard: metro-snek
    When I first mentioned Snek a few months ago, Phillip Torrone from Adafruit pointed me at their Metro M0 board, which uses an Arduino-compatible layout but replaces the ATMega 328P with a SAMD21G18A. This chip is an ARM Cortex M0 part with 256kB of flash and 32kB of RAM. Such space! Even though there is already a usable MicroPython port for this board, called CircuitPython, I figured it would be fun to get Snek running as well. The CircuitPython build nearly fills the chip, so the Circuit Python boards all include an off-chip flash part for storing applications. With Snek, there will be plenty of space inside the chip itself for source code, so one could build a cheaper/smaller version without the extra part.
  • Intel Working On Some Interesting Coreboot Improvements: Multi-CPU Support, SMM
    Last week during Facebook's Open Compute Project (OCP) Summit, some interesting details were revealed by Intel and their work on this open-source hardware initialization effort alternative to proprietary BIOS/firmware. One is that Intel is working on multi-CPU support within Coreboot for multi-socket server platforms. The code for this has yet to be published.
  • gym-gazebo2 toolkit uses ROS 2 and Gazebo for reinforcement learning
    The first gym-gazebo was a successful proof of concept, which is being used by multiple research laboratories and many users of the robotics community. Given its positive impact, specially regarding usability, researchers at Acutronic Robotics have now freshly launched gym-gazebo2.

today's howtos

Sway – A Tiling Wayland i3-Compatible Compositor

I have covered window tiling editors/managers previously with apps like herbstluftwm and Tilix so check them out if you haven’t already. Sway is a free and open source tiling Wayland compositor that is compatible with the i3 window manager, uses the same configuration syntax, and works with most of the software designed for i3. Sway makes use of all the available space on your screen and automatically adjusts window sizes as you open more apps and you can navigate between apps with your keyboard. App windows can be arranged horizontally, vertically, stacked, or tabbed and you can change their size as well as split windows into containers of several windows all without touching your mouse. You could, however, use your mouse to rearrange windows and even take windows out of the tiling grid and manipulate them.44 Read more