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Metro Last Light Comes To Linux, And It Largely Survives The Transition

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Linux
Gaming
  • Metro Last Light Comes To Linux, And It Largely Survives The Transition

    Bringing a game to Linux is always a tricky proposition. More than even Windows PCs, with their infinite permutations of hardware and the drivers that go with them, Linux can be a bitch to achieve any kind of standardization on. This is because now, in addition to considering the liquid hardware and the drivers, the core OS itself can vary from one unit to the next. No two Linux machines run the same variation of the OS and software, and this, alongside the variable hardware configurations, can make porting a game to it (which is by definition resource intensive) a complete mess.

  • Unvanquished FPS/RTS Hybrid Release Alpha 22 With A New Map

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ACPI, kernels and contracts with firmware

This ends up being a pain in the neck in the x86 world, but it could be much worse. Way back in 2008 I wrote something about why the Linux kernel reports itself to firmware as "Windows" but refuses to identify itself as Linux. The short version is that "Linux" doesn't actually identify the behaviour of the kernel in a meaningful way. "Linux" doesn't tell you whether the kernel can deal with buffers being passed when the spec says it should be a package. "Linux" doesn't tell you whether the OS knows how to deal with an HPET. "Linux" doesn't tell you whether the OS can reinitialise graphics hardware. Read more