Since the last release, we tested various games with the CSMT (command stream multithreading) feature enabled to identify remaining bugs and possible ways to improve performance. As a result, this release includes various speed optimizations, especially for DX10/11 games. Some functions, for example updating subresources, which previously required synchronization with the command stream thread, can now be done asynchronously. There might still be differences compared to Wine Staging 2.0, since some of the speed improvements from the original CSMT patchset contained bugs and have not been fixed / added back yet.
The Wine team has put out another Wine-Staging release based on Wine 2.2, this new development release has some CSMT speed optimizations.
For those that don't know what CSMT is, it stands for "Commandstream multithreading" which should give you better performance in Wine.
Valve has been giving Steam users Linux love since 2012, and it's not stopping with VR. The company just launched SteamVR for Linux, letting developers create Linux content for the HTC Vive VR headset, trackers and other hardware. The program is in beta, meaning developers must use an NVIDIA developer beta driver that's built on "Vulkan," the successor to OpenGL. You're limited to "direct" mode, meaning you can only display images on the headset and not a desktop display at the same time.
It was over four months ago now that Valve showed SteamVR running in Linux for the first time. Today, it’s finally launching the platform on the operating system, albeit in a limited form.
SteamVR comes to Linux as a development release, meaning it’s intended for content creators to start working on apps for the open-source OS, and not for regular Linux users to access. To that end, users must have opted into the public Beta for Steam or SteamVR to access it along with obtaining pre-release drivers. On Nvidia cards that means the 375.27.10 “Developer Beta Driver”, while AMD users will need a pre-release version of the radv driver. You’ll also need Unity 5.6 to actually create content through Linux.
Advertising revenue flowing back to app developers from Android apps has exceeded the amount returned to developers by Apple for the first time.
Despite its lowly market share, iOS has long boasted of good returns from its app ecosystem, in terms of both purchases and ad revenue. Owners of Apple bling spend more and are worth more to advertisers. Google had been unable to translate traffic to ad dollars, even in a world where over 80 per cent of new devices run Android.
Jide, the company behind the Android-based Remix OS for PCs, is developing another version made for Android smartphones, but with a twist. Remix Singularity will work like a stock version of Android when used on a smartphone, but if you connect it to a PC monitor or big-screen TV, it will turn into a version of the PC-based Remix OS.