Project enlightenment: We support Wayland
Current support work is being done to enable client-side applications (as opposed to making a Wayland compositor itself - that is a future plan). Currently EFL applications that use the lower-level Ecore-Evas and higher level Elementary API's will work and display correctly in Wayland, handle input, resizing and moving. Client-side frames are already provided. Both Shared-memory buffers AND EGL/OpenGL-ES2 buffers are supported. The Shared-memory buffers are purely CPU-rendered, meaning that they will work with or without OpenGL hardware acceleration support. They are fast and usable. The OpenGL-ES2 display is fully accelerated with all primitives being rendered by OpenGL (Hardware acceleration) and already work fully due to a long history of supporting this under X11 and other embedded EGL/OpenGL-ES2 environments.